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<blockquote data-quote="renau1g" data-source="post: 5434435" data-attributes="member: 54810"><p>As long as wealth by level is pretty close, that's fine re: treasure, just no +5 Holy Avengers for the 2nd level adventure rewards <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The judges are pretty easy going with rolls. As Iron Sky rolls IRL, I roll on IC and link the rolls in the post (actually the reason I did it was a streak of like 2-3 crits in a row as the DM and I didn't want players thinking I was fudging <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). We don't require anything as far as documentation goes. As IS also said, Maptools is the most popular program I see, I tried Masterplan but didn't get it and have a ton of stuff for Maptools myself. You can also use Fantasy Grounds II (but have to pay for that one), or maybe even WotC's new VTT. I've also seen a few people use Excel. </p><p></p><p>The way you chose to do combat is huge, I used to follow a strict initiative system (like IRL) but found fOr PbP some concessions are needed to keep the game flowing, so now I use the rules pioneered by Mal Malenkirk.</p><p></p><p>"In the first round, the people who beat the bad guys/NPC's go first.</p><p></p><p>Then all the NPC's act, then all the players act, even those that went first in the first round. It continues in that pattern, NPC's then PC's until combat is done.</p><p></p><p>The players can act in any order during their turn, but when you post is when your action happens. So one round, if I post first, I go before my allies, but the next round I may go last. Some people wait a bit to see if the situation shifts or improves before they post.</p><p></p><p>This is an adopted system from one of the very good DM's Mal Malenkirk. Everyone usually call's them "Mal's Combat Rules" or something like that."</p><p></p><p><a href="http://www.enworld.org/forum/5429301-post977.html" target="_blank">http://www.enworld.org/forum/5429301-post977.html</a> <- a good synopsis by FourMonos.</p><p></p><p>Oh, and don't be afraid to bounce ideas off the judges, even during the adventure, because as well all know once a party hits the adventure, things tend to go off the expected path pretty quick <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="renau1g, post: 5434435, member: 54810"] As long as wealth by level is pretty close, that's fine re: treasure, just no +5 Holy Avengers for the 2nd level adventure rewards ;) The judges are pretty easy going with rolls. As Iron Sky rolls IRL, I roll on IC and link the rolls in the post (actually the reason I did it was a streak of like 2-3 crits in a row as the DM and I didn't want players thinking I was fudging ;)). We don't require anything as far as documentation goes. As IS also said, Maptools is the most popular program I see, I tried Masterplan but didn't get it and have a ton of stuff for Maptools myself. You can also use Fantasy Grounds II (but have to pay for that one), or maybe even WotC's new VTT. I've also seen a few people use Excel. The way you chose to do combat is huge, I used to follow a strict initiative system (like IRL) but found fOr PbP some concessions are needed to keep the game flowing, so now I use the rules pioneered by Mal Malenkirk. "In the first round, the people who beat the bad guys/NPC's go first. Then all the NPC's act, then all the players act, even those that went first in the first round. It continues in that pattern, NPC's then PC's until combat is done. The players can act in any order during their turn, but when you post is when your action happens. So one round, if I post first, I go before my allies, but the next round I may go last. Some people wait a bit to see if the situation shifts or improves before they post. This is an adopted system from one of the very good DM's Mal Malenkirk. Everyone usually call's them "Mal's Combat Rules" or something like that." [url]http://www.enworld.org/forum/5429301-post977.html[/url] <- a good synopsis by FourMonos. Oh, and don't be afraid to bounce ideas off the judges, even during the adventure, because as well all know once a party hits the adventure, things tend to go off the expected path pretty quick ;) [/QUOTE]
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