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Possibly a stupid idea for a short adventure - You'll be the judge!
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<blockquote data-quote="Grogg of the North" data-source="post: 6125356" data-attributes="member: 6682960"><p>Why is the knight willing to take the risk to speak on the PCs behalf? Did they do him a favor in the past? Just curious.</p><p></p><p>I would have the Knight arrange a meeting, agree to come along with the PCs and generally help them navigate the court/church (who to talk to, what to say, how to dress, who to bribe). Have the PCs plead their case. If they do a good job with lots of role playing, let it end there. If the PCs screw the pooch, have the Knight whisper to the PCs that they may still be able to achieve their goal by requesting the trials of truth/trial by combat. </p><p></p><p>The trials you've listed seem like a good way to get rid of your PCs. Walking on coals seems like the only non-death trap. Are these ordeals set in the campaign setting? Homebrewed? Because depending on the classes and stats of your PCs they're either trivial (a monk slow falls down the cliff; a 25 con character sits underwater with no problems) or suicidal (jumping off the cliff/being crushed by a rock and hoping for more 1's than 6's). How do you see the PCs surviving all these trials?</p><p></p><p>An elemental themed trial isn't a bad idea but I don't think it quite fits in with St. Cuthbert. I see his church as more of a trial by combat / strength of arms kind of place. Maybe they charge the PCs with going out and slaying Baron von Badguy and his cult of Hextor followers?</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6125356, member: 6682960"] Why is the knight willing to take the risk to speak on the PCs behalf? Did they do him a favor in the past? Just curious. I would have the Knight arrange a meeting, agree to come along with the PCs and generally help them navigate the court/church (who to talk to, what to say, how to dress, who to bribe). Have the PCs plead their case. If they do a good job with lots of role playing, let it end there. If the PCs screw the pooch, have the Knight whisper to the PCs that they may still be able to achieve their goal by requesting the trials of truth/trial by combat. The trials you've listed seem like a good way to get rid of your PCs. Walking on coals seems like the only non-death trap. Are these ordeals set in the campaign setting? Homebrewed? Because depending on the classes and stats of your PCs they're either trivial (a monk slow falls down the cliff; a 25 con character sits underwater with no problems) or suicidal (jumping off the cliff/being crushed by a rock and hoping for more 1's than 6's). How do you see the PCs surviving all these trials? An elemental themed trial isn't a bad idea but I don't think it quite fits in with St. Cuthbert. I see his church as more of a trial by combat / strength of arms kind of place. Maybe they charge the PCs with going out and slaying Baron von Badguy and his cult of Hextor followers? [/QUOTE]
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Possibly a stupid idea for a short adventure - You'll be the judge!
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