Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Post-apocalyptic Floodlands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 8754023" data-attributes="member: 6670763"><p>I was recently thinking of Apocalypse World and pondering a possible one-shot game or mini-campaign. I've also been having Fallout and Kenshi on my mind again, and that had me thinking about how post-apocalyptic wasteland settings seem to be something like 75% burning deserts and 25% frozen wastelands. Which are indeed very cool settings, but those have been done before many times. That's setting you'd go to for nostalgia, but probably not so much for exploring new contexts and situations.</p><p>Being from North-Central Europe, I've had been briefly pondering some years ago a world in which some massive disaster melted all the ice in Antarctica in a matter of months and flooding all the coastal lowlands around the world. Where most of the global population is living. What could such a world look like? What kinds of things and situations could you encounter there?</p><p></p><p>The main effect to me is that the majority of major cities around the world would be just gone. We're looking at some 100m sea level rise, so in most places anything but the upper floors of skyscrapers would be flooded unless there are steep hills nearby. Most of the global population would be without homes, most of the global industry would be wiped out, significant portions of the global food production, and with all the major port facilities around the world now being on the bottom of the sea there wouldn't be any more shipping at meaningful scales. Not only do we have a massive famine, not to speak of the housing issues, but even the land areas still above water would be able to support much lower populations than before without access to trade with the sunken coastal areas. So I would say no governments above the local level and no heavy industry, which means the typical post-apocalyptic scavenger world again.</p><p></p><p>Climate-wise, the loss of Antarctic ice means a significant reduction in the reflection of sunlight away from the Earth, and at the same time a lot more surface water that can absorb sunlight and heat up to evaporate. More air moisture and more energy in the atmosphere generally means more storms. Which I think is cool. I wouldn't mind me frequent cyclones of unprecedented size that dump massive amount of rain which make rivers rapidly increase in size several times.</p><p>With a 100 meter sea level rise, much of the submerged areas would be conpletely underwater, except for skyscrapers and other tall buildings located on hills. Which probably won't be doing so well standing in saltwater, but they could be explored for a few more decades, I assume. I'm not hugely into the engineering of buildings, but I believe most large buildings are constructed in a way that makes them stable under their local ground condition. And I would expect that most areas on the new coastlines would see a huge rise in groundwater levels and amount of water in the soil. So I expect those cities to start crumbling pretty soon as well.</p><p></p><p>With the sea level rise happening very rapidly and also fairly recent, I believe that lots of hills with peaks above 100m would continue to exists as islands. Over 1000s of years I would expect them to get worn down by waves, but for the time being there could be many places that have extensive offshore archipelagos. These islands and the new mainland coastlines would be quite likely places for half-sunken cities, towns, and factories, which could be great for scavenging tools, weapons, and other equipment. And in a world with a water and storms theme, that would be a great excuse to have lots of boats as vehicles instead of trucks.</p><p></p><p>This is the kind of stuff that pops into my mind at the top of my head. What else could be done with such a premise? I'm open both to normal survival stuff and pseudo-natural physics and mutants stuff.</p></blockquote><p></p>
[QUOTE="Yora, post: 8754023, member: 6670763"] I was recently thinking of Apocalypse World and pondering a possible one-shot game or mini-campaign. I've also been having Fallout and Kenshi on my mind again, and that had me thinking about how post-apocalyptic wasteland settings seem to be something like 75% burning deserts and 25% frozen wastelands. Which are indeed very cool settings, but those have been done before many times. That's setting you'd go to for nostalgia, but probably not so much for exploring new contexts and situations. Being from North-Central Europe, I've had been briefly pondering some years ago a world in which some massive disaster melted all the ice in Antarctica in a matter of months and flooding all the coastal lowlands around the world. Where most of the global population is living. What could such a world look like? What kinds of things and situations could you encounter there? The main effect to me is that the majority of major cities around the world would be just gone. We're looking at some 100m sea level rise, so in most places anything but the upper floors of skyscrapers would be flooded unless there are steep hills nearby. Most of the global population would be without homes, most of the global industry would be wiped out, significant portions of the global food production, and with all the major port facilities around the world now being on the bottom of the sea there wouldn't be any more shipping at meaningful scales. Not only do we have a massive famine, not to speak of the housing issues, but even the land areas still above water would be able to support much lower populations than before without access to trade with the sunken coastal areas. So I would say no governments above the local level and no heavy industry, which means the typical post-apocalyptic scavenger world again. Climate-wise, the loss of Antarctic ice means a significant reduction in the reflection of sunlight away from the Earth, and at the same time a lot more surface water that can absorb sunlight and heat up to evaporate. More air moisture and more energy in the atmosphere generally means more storms. Which I think is cool. I wouldn't mind me frequent cyclones of unprecedented size that dump massive amount of rain which make rivers rapidly increase in size several times. With a 100 meter sea level rise, much of the submerged areas would be conpletely underwater, except for skyscrapers and other tall buildings located on hills. Which probably won't be doing so well standing in saltwater, but they could be explored for a few more decades, I assume. I'm not hugely into the engineering of buildings, but I believe most large buildings are constructed in a way that makes them stable under their local ground condition. And I would expect that most areas on the new coastlines would see a huge rise in groundwater levels and amount of water in the soil. So I expect those cities to start crumbling pretty soon as well. With the sea level rise happening very rapidly and also fairly recent, I believe that lots of hills with peaks above 100m would continue to exists as islands. Over 1000s of years I would expect them to get worn down by waves, but for the time being there could be many places that have extensive offshore archipelagos. These islands and the new mainland coastlines would be quite likely places for half-sunken cities, towns, and factories, which could be great for scavenging tools, weapons, and other equipment. And in a world with a water and storms theme, that would be a great excuse to have lots of boats as vehicles instead of trucks. This is the kind of stuff that pops into my mind at the top of my head. What else could be done with such a premise? I'm open both to normal survival stuff and pseudo-natural physics and mutants stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Post-apocalyptic Floodlands
Top