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Post Roman D&D setting with magic and Roman Gods
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<blockquote data-quote="Thomas Bowman" data-source="post: 7500492" data-attributes="member: 6925649"><p>There was plenty of war in polytheistic times, the Romans even had a god of War. I still maintain that its no coincidence that the borders of the Roman province of Gaul approximate the borders of modern France. Britain has natural borders of its own, there is a good chance that island would have been united anyway regardless of whether there was Christianity or not. Christianity by the way is a middle eastern import, Europeans adopted it, but Christianity didn't make them into the people they were, they were already those people. Germans were Germans, Brits were Brits, their languages may have ended up different, but we allow for that in a role playing game. Whatever language is spoken at the gaming table, we assume is translated into whatever languages our characters speak in their setting. I posit that the Roman Empire would have still fallen even if there wasn't Christianity, so 1500 years later would would still have a bunch of nations in Europe, some not getting along too well, they would be pagan nations perhaps.</p><p></p><p>The Classic Roman Pantheon did tend to absorb other pantheons over time, they did that with the Greeks for example, the Norse Deities have their own parallels. The reason one avoids Christianity in an RPG is because there are many Christians today, so just as we need pagan deities in the Forgotten Realms, we could use some historic pagan deities in this setting, and if these gods in this setting are more than just some people's beliefs, then the gods themselves will personally have a role to play. It is Dungeons and Dragons after all.</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7500492, member: 6925649"] There was plenty of war in polytheistic times, the Romans even had a god of War. I still maintain that its no coincidence that the borders of the Roman province of Gaul approximate the borders of modern France. Britain has natural borders of its own, there is a good chance that island would have been united anyway regardless of whether there was Christianity or not. Christianity by the way is a middle eastern import, Europeans adopted it, but Christianity didn't make them into the people they were, they were already those people. Germans were Germans, Brits were Brits, their languages may have ended up different, but we allow for that in a role playing game. Whatever language is spoken at the gaming table, we assume is translated into whatever languages our characters speak in their setting. I posit that the Roman Empire would have still fallen even if there wasn't Christianity, so 1500 years later would would still have a bunch of nations in Europe, some not getting along too well, they would be pagan nations perhaps. The Classic Roman Pantheon did tend to absorb other pantheons over time, they did that with the Greeks for example, the Norse Deities have their own parallels. The reason one avoids Christianity in an RPG is because there are many Christians today, so just as we need pagan deities in the Forgotten Realms, we could use some historic pagan deities in this setting, and if these gods in this setting are more than just some people's beliefs, then the gods themselves will personally have a role to play. It is Dungeons and Dragons after all. [/QUOTE]
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