Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Post your gods!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mercucio" data-source="post: 3248470" data-attributes="member: 7928"><p><span style="font-size: 15px">Mercucio</span></p><p><em>the Dreaming Prince, Ghost-Eyes</em></p><p></p><p><strong>Human Male Quasi-deity</strong></p><p><strong>Age:</strong> approximately 3,200 years. Mercucio has focused on increasing his native prowess (i.e. class levels) instead of gathering the quintessence required to advance in divine rank. Nonetheless he remains a challenge most demi-deites are uncapable of defeating.</p><p>Aliases: Numerous</p><p><strong>Allies:</strong> Leriste Iomedes, Lia, Vincaysa Roh</p><p><strong>Enemies:</strong> Jibril Al-Aswad Amad, Nis-Ebon</p><p><strong>Home Plane:</strong> Mercucio is a native of both Prime and Ethereal planes, and maintains his godly realm on the Ethereal plane.</p><p><strong>Alignment:</strong> Chaotic Neutral (with Good tendencies)</p><p><strong>Pantheon:</strong> Independant</p><p><strong>Portfolios:</strong> Destiny, Trickery (?)</p><p><strong>Relatives:</strong> Ananke (half-mother), Mosheh (father, deceased), Ysis (mother, deceased)</p><p></p><p><strong>Age:</strong> Approximately 3200 years (appears late 20s) <strong>Eyes:</strong> Constantly changing <strong>Hair:</strong> Copper-brown. <strong>Build:</strong> Muscular. <strong>Height:</strong> 6’0” <strong>Race/Sex:</strong> Human/M. <strong>Skin:</strong> Light Tan. <strong>Demeanor:</strong> Friendly, curious. <strong>Dress:</strong> Practical but well made. <strong>True Attitude:</strong> Self-concerned.</p><p></p><p><strong><em>What Comes Before</em></strong></p><p>Ysis of Rhone of was an unwitting but vital pawn of Fate who, once her use her usefulness was ended, was cast aside without a second thought. Mosheh, Lord of the Fourth Temple, called the Unsanctified, was a terrible sorcerer-priest who blasphemed against the gods and destiny itself.</p><p></p><p>Cunning and ancient in wisdom, for he had put aside death millennia ago, Mosheh ruled his empire from the cathedral-fortress known as the Fourth Temple. This was not a temple to the gods, nature, or fate, but to the belief Mosheh could master all these forces and so one day reign supreme over all of creation. It seemed that Mosheh might one day succeed in his dreams for as the centuries passed he defeated each avatar sent against him, along with countless heroes and villains seeking to destroy him in the name of their divine masters. Yet Fate, with her patience and cunning, laid a trap for Mosheh.</p><p></p><p>Enter Ysis of Rhone. While Mosheh’s might was such that no divine power could observe his presence from afar it could not prevent him from being observed in person. Ysis of Rhone was the result of 1000 years of careful breeding and selection, directed by Fate for one purpose: to capture the heart (and thus the secrets) of Mosheh.</p><p></p><p>For all his cold calculation and dearly-bought wisdom Mosheh was as powerless to prevent himself from falling in love with Ysis. This subtle dance of introduction, seduction, and consummation took 10 years to accomplish but in the end Fate’s will was done: Ysis and Mosheh were joined together in matrimony. Their love would span another two millennia as Mosheh granted his beloved life eternal. Over these centuries Mosheh slowly and sparingly revealed some of his secrets to Ysis, and eventually told her how his power was anchored to the six Hearts of the Multiverse.</p><p></p><p>With the revelation of that knowledge Fate’s design was at last revealed. While no god could watch Mosheh from a far and he would sense and destroy any avatar sent to face him, he could not detect the spirit of Fate had hidden itself within Ysis’, lying dormant for two millennia while Mosheh unwittingly reveal his secrets.</p><p></p><p>Armed with this knowledge Fate put into motion the events that would sever Mosheh’s links to the Six Hearts of the Multiverse and the destruction of the Fourth Temple. The telling of that tale would take a volume all its own but no volume can contain all the truth of those days.</p><p></p><p>Histories claim that Ysis died the same day as her husband, her mind and will broken by her hideous betrayal of Mosheh. With his protections destroyed and his powers broken Fate took full control of Ysis’ body, relegating her to the role of helpless observer as Fate pronounced his doom and then plunged her dagger into his heart and ended the life of the multiversal tyrant and husband she loved above life itself. </p><p></p><p>Ysis did not die that day, though she should have. Broken and helpless she would have died in the collapse of the Fourth Temple, save for the intervention of Leriste Iomedes, an ancient ghost-king that was a sometimes part of Mosheh’s court. Mosheh was not the only who had fallen in love with the beautiful and vibrant woman who had become his wife. Leristes had fallen in love with Ysis the moment he had met her centuries previous. So ancient and powerful was Leriste’s spirit that he could manifest in the world of the Quick for a period of time, though the longer he remained manifest the weaker he became. On that day he weakened himself nigh on to dissolution but was able to bear Ysis out of the cathedral and away to safety.</p><p></p><p>Leriste’s act of love that day saved not one life, but two. For Ysis was pregnant, though neither she, Mosheh, Leriste, and perhaps even Fate herself were aware of the fact.</p><p></p><p><strong><em>Prelude</em></strong></p><p>Nine long months passed. Ysis’ condition became apparent as the weeks progressed. Leriste brought Ysis to his ghostly mansion, where he could watch over her as night fell and his domain co-mingled with the lands of the Quick. As Ysis’ time grew near he summoned one of the scores of ghost kerns who bore him fealty to midwife the child’s birth. Born a clear night beneath the autumn stars Leriste named the child Mercucio and swore he would raise him in a manner befitting his heritage. Ysis’ sad tale comes to end only a few months later. Despite the best efforts of Leriste and his ghostly court she died and passed beyond the reach of his unrequited love.</p><p></p><p>Mercucio experienced a childhood like no other. What other child has been fostered by ghosts, confined to the mists of the Ethereal plane for half the day and only allowed to play and roam in the wild night of the Prime once the sun has set? For all the eeriness of his upbringing Mercucio’s childhood was a happy one, for he knew no other way of life. During the day he would be tutored in lore both forgotten and new by the astute and ancient ghosts who served as Leriste’s councilors while at other times he would be drilled in sword and mail by some of the greatest masters who ever lived. During the night he would escape the confines of his tutors to play with the corpse-candles, wisps, and fey who were inevitably drawn to haunt the environs of the Pale House wherever it manifested.</p><p></p><p>He grew from a thin slip of the child (while the ghostly fare of his foster-father’s kingdom sated his hunger and nourished him, it did so in ways that were not entirely natural at the expense of his strength) to a tall youth of comely looks and bright eyes whose color always seems to change from one moment to next—and how could they not, for his vision reflected the events of two worlds.</p><p></p><p>Mercucio spent his childhood ignorant of his heritage, if not his mother. While portiats of Ysis adorned the walls of serveral galleries Leriste feared if he revealed the circumstances Mercucio’s birth and his parents’ death the boy would be either driven mad or become obsessed with revenge. To insure the boy possess the skills necessary to survive in the lands of the Quick Leriste used exercised his control over the Pale Woods to slow the passage of time while the boy dwelt there, so that by his eighteenth year nearly a milennia had passed on the prime—a milennia which Mercucio would spend being tutored beneath watchful eyes of many ancient spirits considered masters of their chosen professions. </p><p></p><p>Leriste knew he could not keep the boy confined to the safety of the Pale Woods for eternity, but not even he could have anticipated the events that would draw Merucio out from the safe haven of the Pale Woods and onto the path of the <em>muckramir</em> and his introduction to the Game of Time.</p><p></p><p>In many ways a dutiful son to his adoptive father, Mercucio yearned to explore the Mists beyond the confines of the Pale Woods. His greatest joys were those nights when Leriste would allow his realm and the lands of the Quick to co-mingle and allow the young Mercucio to ramble over fields and woods previously unknown to him. As Mercucio grew and his skill in arms and sorcery increased Leriste slowly relaxed his restrictions on Mercucio’s ramblings by made his swear never to room the Deeps unless accompanied by one of his tutors or a member of the Revenant Knights.</p><p></p><p>A week after his eighteenth birthday Mercucio decided he was experienced enough to ignore his father’s warnings and take his first trip into the Ethereal Deeps unaccompanied. Taking only a few possessions Mercucio told his tutors that he would spend the next few days hunting the Border for nilshai and ethereal filchers, which at the time had been plaguing the Pale Woods. </p><p></p><p>After a day of (successful) hunting Mercucio felt confident that none would detect his ruse and so began his tentative exploration of the Deeps.</p><p></p><p>After spending three days wandering the endless depths Mercucio learned what Leriste had been unwilling to teach him: In order to get anywhere within the Deeps you must first have some idea of the location you wish to travel. Only when he began wishing he could return to the Pale Woods did he learn this simple truth. Elated by his discovery but aware that to linger any longer risks his father sending out his vassals to find him, Mercucio made his way back in haste.</p><p></p><p>A haste that would prove to be his undoing. Focused inward on possible places to try reaching when he made his next excursion to the Deeps, Mercucio had the incredible misfortune to run across the path of a reconnaissance team composed of six Red ethergaunts.</p><p></p><p>Crossing paths at the edge of the divide between the Border and the Deeps after a successful scouting mission the Reds were full aware that revelation of their return could not be allowed before the Blacks deemed them ready they quickly fell upon the unsuspecting Mercucio.</p><p></p><p>Materializing out of the Mists they unleashed a barrage of rays from their etherlances, expecting the lone insect to die within seconds of their ambush. When they ceased their assault Mercucio had vanished beneath the fire of their etherblades. Two of the ethergaunts advance at the ready as the churning mists settle, intent on carrying his remains back for dissection. Just as their senses register there is nothing where the insect’s body should be one of their comrades calls in an alarm—a cry that is suddenly cut off.</p></blockquote><p></p>
[QUOTE="mercucio, post: 3248470, member: 7928"] [SIZE=4]Mercucio[/SIZE] [I]the Dreaming Prince, Ghost-Eyes[/I] [B]Human Male Quasi-deity[/B] [B]Age:[/B] approximately 3,200 years. Mercucio has focused on increasing his native prowess (i.e. class levels) instead of gathering the quintessence required to advance in divine rank. Nonetheless he remains a challenge most demi-deites are uncapable of defeating. Aliases: Numerous [B]Allies:[/B] Leriste Iomedes, Lia, Vincaysa Roh [B]Enemies:[/B] Jibril Al-Aswad Amad, Nis-Ebon [B]Home Plane:[/B] Mercucio is a native of both Prime and Ethereal planes, and maintains his godly realm on the Ethereal plane. [B]Alignment:[/B] Chaotic Neutral (with Good tendencies) [B]Pantheon:[/B] Independant [B]Portfolios:[/B] Destiny, Trickery (?) [B]Relatives:[/B] Ananke (half-mother), Mosheh (father, deceased), Ysis (mother, deceased) [B]Age:[/B] Approximately 3200 years (appears late 20s) [B]Eyes:[/B] Constantly changing [B]Hair:[/B] Copper-brown. [B]Build:[/B] Muscular. [B]Height:[/B] 6’0” [B]Race/Sex:[/B] Human/M. [B]Skin:[/B] Light Tan. [B]Demeanor:[/B] Friendly, curious. [B]Dress:[/B] Practical but well made. [B]True Attitude:[/B] Self-concerned. [B][I]What Comes Before[/I][/B] Ysis of Rhone of was an unwitting but vital pawn of Fate who, once her use her usefulness was ended, was cast aside without a second thought. Mosheh, Lord of the Fourth Temple, called the Unsanctified, was a terrible sorcerer-priest who blasphemed against the gods and destiny itself. Cunning and ancient in wisdom, for he had put aside death millennia ago, Mosheh ruled his empire from the cathedral-fortress known as the Fourth Temple. This was not a temple to the gods, nature, or fate, but to the belief Mosheh could master all these forces and so one day reign supreme over all of creation. It seemed that Mosheh might one day succeed in his dreams for as the centuries passed he defeated each avatar sent against him, along with countless heroes and villains seeking to destroy him in the name of their divine masters. Yet Fate, with her patience and cunning, laid a trap for Mosheh. Enter Ysis of Rhone. While Mosheh’s might was such that no divine power could observe his presence from afar it could not prevent him from being observed in person. Ysis of Rhone was the result of 1000 years of careful breeding and selection, directed by Fate for one purpose: to capture the heart (and thus the secrets) of Mosheh. For all his cold calculation and dearly-bought wisdom Mosheh was as powerless to prevent himself from falling in love with Ysis. This subtle dance of introduction, seduction, and consummation took 10 years to accomplish but in the end Fate’s will was done: Ysis and Mosheh were joined together in matrimony. Their love would span another two millennia as Mosheh granted his beloved life eternal. Over these centuries Mosheh slowly and sparingly revealed some of his secrets to Ysis, and eventually told her how his power was anchored to the six Hearts of the Multiverse. With the revelation of that knowledge Fate’s design was at last revealed. While no god could watch Mosheh from a far and he would sense and destroy any avatar sent to face him, he could not detect the spirit of Fate had hidden itself within Ysis’, lying dormant for two millennia while Mosheh unwittingly reveal his secrets. Armed with this knowledge Fate put into motion the events that would sever Mosheh’s links to the Six Hearts of the Multiverse and the destruction of the Fourth Temple. The telling of that tale would take a volume all its own but no volume can contain all the truth of those days. Histories claim that Ysis died the same day as her husband, her mind and will broken by her hideous betrayal of Mosheh. With his protections destroyed and his powers broken Fate took full control of Ysis’ body, relegating her to the role of helpless observer as Fate pronounced his doom and then plunged her dagger into his heart and ended the life of the multiversal tyrant and husband she loved above life itself. Ysis did not die that day, though she should have. Broken and helpless she would have died in the collapse of the Fourth Temple, save for the intervention of Leriste Iomedes, an ancient ghost-king that was a sometimes part of Mosheh’s court. Mosheh was not the only who had fallen in love with the beautiful and vibrant woman who had become his wife. Leristes had fallen in love with Ysis the moment he had met her centuries previous. So ancient and powerful was Leriste’s spirit that he could manifest in the world of the Quick for a period of time, though the longer he remained manifest the weaker he became. On that day he weakened himself nigh on to dissolution but was able to bear Ysis out of the cathedral and away to safety. Leriste’s act of love that day saved not one life, but two. For Ysis was pregnant, though neither she, Mosheh, Leriste, and perhaps even Fate herself were aware of the fact. [B][I]Prelude[/I][/B] Nine long months passed. Ysis’ condition became apparent as the weeks progressed. Leriste brought Ysis to his ghostly mansion, where he could watch over her as night fell and his domain co-mingled with the lands of the Quick. As Ysis’ time grew near he summoned one of the scores of ghost kerns who bore him fealty to midwife the child’s birth. Born a clear night beneath the autumn stars Leriste named the child Mercucio and swore he would raise him in a manner befitting his heritage. Ysis’ sad tale comes to end only a few months later. Despite the best efforts of Leriste and his ghostly court she died and passed beyond the reach of his unrequited love. Mercucio experienced a childhood like no other. What other child has been fostered by ghosts, confined to the mists of the Ethereal plane for half the day and only allowed to play and roam in the wild night of the Prime once the sun has set? For all the eeriness of his upbringing Mercucio’s childhood was a happy one, for he knew no other way of life. During the day he would be tutored in lore both forgotten and new by the astute and ancient ghosts who served as Leriste’s councilors while at other times he would be drilled in sword and mail by some of the greatest masters who ever lived. During the night he would escape the confines of his tutors to play with the corpse-candles, wisps, and fey who were inevitably drawn to haunt the environs of the Pale House wherever it manifested. He grew from a thin slip of the child (while the ghostly fare of his foster-father’s kingdom sated his hunger and nourished him, it did so in ways that were not entirely natural at the expense of his strength) to a tall youth of comely looks and bright eyes whose color always seems to change from one moment to next—and how could they not, for his vision reflected the events of two worlds. Mercucio spent his childhood ignorant of his heritage, if not his mother. While portiats of Ysis adorned the walls of serveral galleries Leriste feared if he revealed the circumstances Mercucio’s birth and his parents’ death the boy would be either driven mad or become obsessed with revenge. To insure the boy possess the skills necessary to survive in the lands of the Quick Leriste used exercised his control over the Pale Woods to slow the passage of time while the boy dwelt there, so that by his eighteenth year nearly a milennia had passed on the prime—a milennia which Mercucio would spend being tutored beneath watchful eyes of many ancient spirits considered masters of their chosen professions. Leriste knew he could not keep the boy confined to the safety of the Pale Woods for eternity, but not even he could have anticipated the events that would draw Merucio out from the safe haven of the Pale Woods and onto the path of the [I]muckramir[/I] and his introduction to the Game of Time. In many ways a dutiful son to his adoptive father, Mercucio yearned to explore the Mists beyond the confines of the Pale Woods. His greatest joys were those nights when Leriste would allow his realm and the lands of the Quick to co-mingle and allow the young Mercucio to ramble over fields and woods previously unknown to him. As Mercucio grew and his skill in arms and sorcery increased Leriste slowly relaxed his restrictions on Mercucio’s ramblings by made his swear never to room the Deeps unless accompanied by one of his tutors or a member of the Revenant Knights. A week after his eighteenth birthday Mercucio decided he was experienced enough to ignore his father’s warnings and take his first trip into the Ethereal Deeps unaccompanied. Taking only a few possessions Mercucio told his tutors that he would spend the next few days hunting the Border for nilshai and ethereal filchers, which at the time had been plaguing the Pale Woods. After a day of (successful) hunting Mercucio felt confident that none would detect his ruse and so began his tentative exploration of the Deeps. After spending three days wandering the endless depths Mercucio learned what Leriste had been unwilling to teach him: In order to get anywhere within the Deeps you must first have some idea of the location you wish to travel. Only when he began wishing he could return to the Pale Woods did he learn this simple truth. Elated by his discovery but aware that to linger any longer risks his father sending out his vassals to find him, Mercucio made his way back in haste. A haste that would prove to be his undoing. Focused inward on possible places to try reaching when he made his next excursion to the Deeps, Mercucio had the incredible misfortune to run across the path of a reconnaissance team composed of six Red ethergaunts. Crossing paths at the edge of the divide between the Border and the Deeps after a successful scouting mission the Reds were full aware that revelation of their return could not be allowed before the Blacks deemed them ready they quickly fell upon the unsuspecting Mercucio. Materializing out of the Mists they unleashed a barrage of rays from their etherlances, expecting the lone insect to die within seconds of their ambush. When they ceased their assault Mercucio had vanished beneath the fire of their etherblades. Two of the ethergaunts advance at the ready as the churning mists settle, intent on carrying his remains back for dissection. Just as their senses register there is nothing where the insect’s body should be one of their comrades calls in an alarm—a cry that is suddenly cut off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Post your gods!
Top