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<blockquote data-quote="KarinsDad" data-source="post: 5697743" data-attributes="member: 2011"><p>Actually, you made it sound a lot worse than it probably was.</p><p></p><p>The minions only do 5 fire damage when they blow up, not 17.</p><p></p><p>So sure, PCs can survive that. I'm not even quite sure how the Hellhound and minions took out even a single PC that way in a single round (our PCs had a range of 50 to 60+ hit points when we played). The Hellhound does 17 max or 12 average damage and each minion burst does 5 (for an average of 52 and a max of 57). Sure, that's enough to drop a PC if every single one of them hits a PC, but they have to roll to hit. Are you sure the DM didn't mess this up? He hit all 4 PCs with 7 to 9 hits out of 9? I'm not quite sure who the hellhound handler was and how much damage it could do (and granted, the minions themselves could damage the PCs, but you stated that the minions had a low init).</p><p></p><p>So yeah, this wasn't quite the super threat that you implied once one looks at the NPCs. It was just a cool (or hot in this case) DM threat. Course, I'm not sure how the DM managed rolling that well to do that much damage.</p><p></p><p>Did the PC who made it through the lava room use an action point to activate the Void power? Cause he had to run to the door (move), minor to open, run to the second door (move) and was out of actions to activate it.</p><p></p><p></p><p>Btw, the easiest way to stop the 5 round win is to put 2 or more monsters in the lava room, preferably side by side to minimize movement past them. I'm surprised your DM didn't do that. I assume he knew what your goal was. Even your void PCs would have had to fight the monsters in both rooms for a few rounds.</p><p></p><p>That would have been funny if the DM put 2 monsters on the other side of that first door. That first PC runs up, minors to open the door, and has two monsters next to him. Then even if he tries to attack, he's at -5 to hit and the monsters are +2 to hit him because of the run action. Oops. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5697743, member: 2011"] Actually, you made it sound a lot worse than it probably was. The minions only do 5 fire damage when they blow up, not 17. So sure, PCs can survive that. I'm not even quite sure how the Hellhound and minions took out even a single PC that way in a single round (our PCs had a range of 50 to 60+ hit points when we played). The Hellhound does 17 max or 12 average damage and each minion burst does 5 (for an average of 52 and a max of 57). Sure, that's enough to drop a PC if every single one of them hits a PC, but they have to roll to hit. Are you sure the DM didn't mess this up? He hit all 4 PCs with 7 to 9 hits out of 9? I'm not quite sure who the hellhound handler was and how much damage it could do (and granted, the minions themselves could damage the PCs, but you stated that the minions had a low init). So yeah, this wasn't quite the super threat that you implied once one looks at the NPCs. It was just a cool (or hot in this case) DM threat. Course, I'm not sure how the DM managed rolling that well to do that much damage. Did the PC who made it through the lava room use an action point to activate the Void power? Cause he had to run to the door (move), minor to open, run to the second door (move) and was out of actions to activate it. Btw, the easiest way to stop the 5 round win is to put 2 or more monsters in the lava room, preferably side by side to minimize movement past them. I'm surprised your DM didn't do that. I assume he knew what your goal was. Even your void PCs would have had to fight the monsters in both rooms for a few rounds. That would have been funny if the DM put 2 monsters on the other side of that first door. That first PC runs up, minors to open the door, and has two monsters next to him. Then even if he tries to attack, he's at -5 to hit and the monsters are +2 to hit him because of the run action. Oops. ;) [/QUOTE]
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