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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="sigfile" data-source="post: 5703652" data-attributes="member: 64646"><p>That was a screw-up. The buff you mention only adds damage to melee attacks, not burst attacks.</p><p></p><p>Personal accounts: I've run through the Lair twice, now. For the first run our group had Breaching Armor; the intent was to pop through the false door straight in to the final fight. Two nasty surprises later and we were thankful we had Plan B - a character optimized to smash down the false door. We lost two characters in the final fight, but Mordai Vell fell in round 8.</p><p></p><p>For the second attempt, we had a group primarily consisting of tieflings with final fire resistances between 7 and 9. We ignored the creatures in the first room (traps, devil, skeleton, and the fire elemental), running straight through to the cracked-floor room. In round three we started breaching through to the final chamber. </p><p></p><p>In the last action of round five, we dropped Mordai Vell. No PC was dead.</p><p></p><p>Fire resistance and regen (so, Diabolic Soul tieflings) were just sick, here. Some creatures just couldn't hurt us. Auras and ongoing damage weren't problems. Teleportation became an option again. Running in to the lava wasn't suicide. Additional equipment rendered the traps and Mordai Vell's rechargeable power largely ineffective.</p><p></p><p>While the theme was appreciated, I will look forward to future Lairs where optimizing around a single resistance type (even at half value) isn't the obvious choice.</p><p></p><p>Now that we've completed the challenge and earned Speed Demon, we're a bit excited to take our time and find some alternate goals. Nightmare Mode might be next, Commando might be interesting... In a perfect world, I'd like to run against a different DM just to see how different the experience becomes. Our regular DM has started optimizing around our group, so unless we (players) mix it up, we're likely to keep running in to "more of the same."</p></blockquote><p></p>
[QUOTE="sigfile, post: 5703652, member: 64646"] That was a screw-up. The buff you mention only adds damage to melee attacks, not burst attacks. Personal accounts: I've run through the Lair twice, now. For the first run our group had Breaching Armor; the intent was to pop through the false door straight in to the final fight. Two nasty surprises later and we were thankful we had Plan B - a character optimized to smash down the false door. We lost two characters in the final fight, but Mordai Vell fell in round 8. For the second attempt, we had a group primarily consisting of tieflings with final fire resistances between 7 and 9. We ignored the creatures in the first room (traps, devil, skeleton, and the fire elemental), running straight through to the cracked-floor room. In round three we started breaching through to the final chamber. In the last action of round five, we dropped Mordai Vell. No PC was dead. Fire resistance and regen (so, Diabolic Soul tieflings) were just sick, here. Some creatures just couldn't hurt us. Auras and ongoing damage weren't problems. Teleportation became an option again. Running in to the lava wasn't suicide. Additional equipment rendered the traps and Mordai Vell's rechargeable power largely ineffective. While the theme was appreciated, I will look forward to future Lairs where optimizing around a single resistance type (even at half value) isn't the obvious choice. Now that we've completed the challenge and earned Speed Demon, we're a bit excited to take our time and find some alternate goals. Nightmare Mode might be next, Commando might be interesting... In a perfect world, I'd like to run against a different DM just to see how different the experience becomes. Our regular DM has started optimizing around our group, so unless we (players) mix it up, we're likely to keep running in to "more of the same." [/QUOTE]
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