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Post your Lair Assault Results Here (Spoilers)
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<blockquote data-quote="garich" data-source="post: 5707382" data-attributes="member: 6683992"><p><strong>did Lair by myself essentially</strong></p><p></p><p>*spoilers*</p><p>did lair assault today, and i didnt make it. But there were only 2 of us.</p><p>the other person was a Deva healer; she used every single heal on herself. and she died, leaving me with a lot left.</p><p>first “encounter” was about 9 minions. none did fire damage, so my force and fire resist didnt mean squat, and i had no burst/area attacks, and neither did the cleric. she ended up using a daily, making a zone of 1d6+cha damage; they were gone soon after.</p><p>after was the jumping over platforms (oh i netted a fish and gave it to her). i drew a card that let me get a Stroke of Luck on a failed saving throw; even after about 10 ongoing damage saving throws, and 3 saving throws to avoid falling off a platform (literally about 13 saving throws), i unfortunately continued to save every time (even though i had 12 fire resist meaning 6 fire resist, meaning ongoing 5 fire did nothing). there was a fire bat and a warlock in the platform room.</p><p>i suggested we focus on one enemey- the bat- so i could intimidate when bloodied. when it finally was i rolled a ONE on the intimidate, so it just laughed at me. the cleric died after falling and getting singled out (as the DM felt like doing) for attacks. i left the room, leaving the warlock alive, went in the next hallway, and grabbed the jewels from the statue.</p><p>the jewels granted 5 REAL fire resist (didnt need) and +5 vs ongoing fire dmg; i dropped it, continuing to try and fail a save for the stroke of luck card. Oh wait both were alive- the bat and warlock followed me. i went into the third little room, put on the robe, but dropped it because it was the same as the jewels. i killed the bat, then went further down the hallway, and used the dark Sun at-will power to see what was in the main room.</p><p>there was the elemental (lv10), the boss (lv8 elite), a dragonborn, and 2 trapped statues. this was about round 14, and you have 20 to stop the boss. i went to the portcullis, rolled to lift it, failed, and rolled again using my standard and got it. the boss ran like a bitch and the elemental and the dragonborn came at me. the warlock used his power to teleport us and switch places, sending me back further in the hallway. the dragonborn and elemental blocked the 2-square wide hallway.</p><p>i moved to the dragonborn then rolled to bullrush him. i failed, but by this time i finally got the Stroke of Luck and rerolled, pushing him one square and entering the space he left. then i used my action point to move past him, the elemental, and the warlock, going 2 squares past the portcullis- Opp attacks were worth it, cant remember if they hit (my guy had regen 5, temp hp, and resist fire so i didnt care).</p><p>i charged the boss and did my Black Wrath of Hell, Takedown strike, and Bull Charge on him. earlier i used my Corona of Floating Force, levitating me and avoiding hazardous terrain and any terrain hazard, aka the lava. the dragonborn came at me, the elemental, and the traps were firing. the boss used his powers like crazy, the dumb dragonborn took 10 damage/round cuz he was in the lava but had just resist fire 10.</p><p>they ended up eventually dropping me to -3, then unleashed hell on me (including a coup de grace), but only got me to -25. my bloody value is 27, so i didnt die. then i regened 5 at the start of my turn (from armor of sudden recovery from the ongoing 5 damage from turn 4), bringing my hp to 5, and then it was turn 20 and too late.</p><p>i had hurt the boss like hell but didnt bloody him (he has over 180 hit points i think). if i could have bloodied him i could have intimidated with a +22 to the check; i would have had to roll about a 10.</p><p>but thats what happened- just me. all the cleric did was heal herself twice and lay a zone for the minions. the fish she ate gave resist 10 fire vs 1 attack, but didnt save her. just remember that having a tiefling is essential, and being a hybrid battlemind/battlerager worked well.</p><p>my 2 consumables were 2 potions of clarity (reroll encounter/daily attack, tho rerolling at-wills would have helped tremendously; my last 3 attacks vs the boss were 1, 2, and 2).</p></blockquote><p></p>
[QUOTE="garich, post: 5707382, member: 6683992"] [b]did Lair by myself essentially[/b] *spoilers* did lair assault today, and i didnt make it. But there were only 2 of us. the other person was a Deva healer; she used every single heal on herself. and she died, leaving me with a lot left. first “encounter” was about 9 minions. none did fire damage, so my force and fire resist didnt mean squat, and i had no burst/area attacks, and neither did the cleric. she ended up using a daily, making a zone of 1d6+cha damage; they were gone soon after. after was the jumping over platforms (oh i netted a fish and gave it to her). i drew a card that let me get a Stroke of Luck on a failed saving throw; even after about 10 ongoing damage saving throws, and 3 saving throws to avoid falling off a platform (literally about 13 saving throws), i unfortunately continued to save every time (even though i had 12 fire resist meaning 6 fire resist, meaning ongoing 5 fire did nothing). there was a fire bat and a warlock in the platform room. i suggested we focus on one enemey- the bat- so i could intimidate when bloodied. when it finally was i rolled a ONE on the intimidate, so it just laughed at me. the cleric died after falling and getting singled out (as the DM felt like doing) for attacks. i left the room, leaving the warlock alive, went in the next hallway, and grabbed the jewels from the statue. the jewels granted 5 REAL fire resist (didnt need) and +5 vs ongoing fire dmg; i dropped it, continuing to try and fail a save for the stroke of luck card. Oh wait both were alive- the bat and warlock followed me. i went into the third little room, put on the robe, but dropped it because it was the same as the jewels. i killed the bat, then went further down the hallway, and used the dark Sun at-will power to see what was in the main room. there was the elemental (lv10), the boss (lv8 elite), a dragonborn, and 2 trapped statues. this was about round 14, and you have 20 to stop the boss. i went to the portcullis, rolled to lift it, failed, and rolled again using my standard and got it. the boss ran like a bitch and the elemental and the dragonborn came at me. the warlock used his power to teleport us and switch places, sending me back further in the hallway. the dragonborn and elemental blocked the 2-square wide hallway. i moved to the dragonborn then rolled to bullrush him. i failed, but by this time i finally got the Stroke of Luck and rerolled, pushing him one square and entering the space he left. then i used my action point to move past him, the elemental, and the warlock, going 2 squares past the portcullis- Opp attacks were worth it, cant remember if they hit (my guy had regen 5, temp hp, and resist fire so i didnt care). i charged the boss and did my Black Wrath of Hell, Takedown strike, and Bull Charge on him. earlier i used my Corona of Floating Force, levitating me and avoiding hazardous terrain and any terrain hazard, aka the lava. the dragonborn came at me, the elemental, and the traps were firing. the boss used his powers like crazy, the dumb dragonborn took 10 damage/round cuz he was in the lava but had just resist fire 10. they ended up eventually dropping me to -3, then unleashed hell on me (including a coup de grace), but only got me to -25. my bloody value is 27, so i didnt die. then i regened 5 at the start of my turn (from armor of sudden recovery from the ongoing 5 damage from turn 4), bringing my hp to 5, and then it was turn 20 and too late. i had hurt the boss like hell but didnt bloody him (he has over 180 hit points i think). if i could have bloodied him i could have intimidated with a +22 to the check; i would have had to roll about a 10. but thats what happened- just me. all the cleric did was heal herself twice and lay a zone for the minions. the fish she ate gave resist 10 fire vs 1 attack, but didnt save her. just remember that having a tiefling is essential, and being a hybrid battlemind/battlerager worked well. my 2 consumables were 2 potions of clarity (reroll encounter/daily attack, tho rerolling at-wills would have helped tremendously; my last 3 attacks vs the boss were 1, 2, and 2). [/QUOTE]
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