Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Post-Zeitgeist Setting and Adventures Discussion (Spoilers!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarthSeraphEdna" data-source="post: 7821121" data-attributes="member: 49309"><p>I would strongly prefer for all the cultural, political, technological, magical, and cosmological advancements to be fully acknowledged, implemented, and highlighted. If this new setting wants to be a proper sequel, then I think it should actually build upon those changes to the world, rather than rolling them back. So that would mean magitech dieselpunk space colonization.</p><p></p><p>Remember that the books themselves instruct the GM to highlight how much of a big deal Tinker Oddcog's inventions are, and even tell the GM to come up with news reports shilling how awesome and society-changing they have been.</p><p></p><p>If the new setting really does just sweep them under the rug, then it comes across less as a sequel and more like, "We really want a steampunk setting to cash in on, but we need some cachet to it, so let us brand it with <em>Zeitgeist</em>."</p><p></p><p>I mean, that seems like what is happening here. It comes across to me like the idea is for ENWorld to present a new steampunk setting for GMs to work with, rather than actually build a sequel to the <em>Zeitgeist</em> adventure path. In that case, they should just make it an entirely new setting altogether, rather than tie themselves down to the huge amount of baggage going on in <em>Zeitgeist</em>. That may make people already familiar with <em>Zeitgeist</em> happier, and this new setting could even be marketed as a spiritual sequel to <em>Zeitgeist</em>.</p><p></p><p>It would be even more of a natural spiritual sequel than between <em>War of the Burning Sky</em> and <em>Zeitgeist</em>.</p><p></p><p>Attaching this sequel to the backstory and the events of the <em>Zeitgeist</em> adventure path seems like too much trouble than it is already worth, and it would be significantly more respectful to the many choices possible in <em>Zeitgeist</em> and the groups who have been playing through it.</p><p></p><p>The <em>Zeitgeist</em> adventure path is all about changing the status quo. Why, then, is the sequel mostly flipping things back to the status quo? That flies in the face of the original adventure path's spirit.</p><p></p><p>Additionally, to broach a sensitive topic, I do not think that the individual parts of the <em>Zeitgeist</em> setting are so amazingly and masterfully written that they are begging to be taken generations into the future. Between the many, many instances of contradictory lore between the various adventure books, and between the adventure books and the player's guide, not to mention some places suffering from limited screen time, the only reason why they are interesting is because they all work together with the world-changing plot of the adventure path. Separating the lore from the events of the adventure makes the lore fall flat, and if this "sequel" intends on sweeping the adventure's advancements under the rug, then I am worried.</p><p></p><p>Basically, I think that the sequel should either respect the advancements of the adventure path and advance things forward into magical dieselpunk space colonization, or simply be a steampunk spiritual sequel heavily inspired by <em>Zeitgeist</em>. Anything in between is likely to run into a thorny tangle of continuity issues.</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 7821121, member: 49309"] I would strongly prefer for all the cultural, political, technological, magical, and cosmological advancements to be fully acknowledged, implemented, and highlighted. If this new setting wants to be a proper sequel, then I think it should actually build upon those changes to the world, rather than rolling them back. So that would mean magitech dieselpunk space colonization. Remember that the books themselves instruct the GM to highlight how much of a big deal Tinker Oddcog's inventions are, and even tell the GM to come up with news reports shilling how awesome and society-changing they have been. If the new setting really does just sweep them under the rug, then it comes across less as a sequel and more like, "We really want a steampunk setting to cash in on, but we need some cachet to it, so let us brand it with [I]Zeitgeist[/I]." I mean, that seems like what is happening here. It comes across to me like the idea is for ENWorld to present a new steampunk setting for GMs to work with, rather than actually build a sequel to the [I]Zeitgeist[/I] adventure path. In that case, they should just make it an entirely new setting altogether, rather than tie themselves down to the huge amount of baggage going on in [I]Zeitgeist[/I]. That may make people already familiar with [I]Zeitgeist[/I] happier, and this new setting could even be marketed as a spiritual sequel to [I]Zeitgeist[/I]. It would be even more of a natural spiritual sequel than between [I]War of the Burning Sky[/I] and [I]Zeitgeist[/I]. Attaching this sequel to the backstory and the events of the [I]Zeitgeist[/I] adventure path seems like too much trouble than it is already worth, and it would be significantly more respectful to the many choices possible in [I]Zeitgeist[/I] and the groups who have been playing through it. The [I]Zeitgeist[/I] adventure path is all about changing the status quo. Why, then, is the sequel mostly flipping things back to the status quo? That flies in the face of the original adventure path's spirit. Additionally, to broach a sensitive topic, I do not think that the individual parts of the [I]Zeitgeist[/I] setting are so amazingly and masterfully written that they are begging to be taken generations into the future. Between the many, many instances of contradictory lore between the various adventure books, and between the adventure books and the player's guide, not to mention some places suffering from limited screen time, the only reason why they are interesting is because they all work together with the world-changing plot of the adventure path. Separating the lore from the events of the adventure makes the lore fall flat, and if this "sequel" intends on sweeping the adventure's advancements under the rug, then I am worried. Basically, I think that the sequel should either respect the advancements of the adventure path and advance things forward into magical dieselpunk space colonization, or simply be a steampunk spiritual sequel heavily inspired by [I]Zeitgeist[/I]. Anything in between is likely to run into a thorny tangle of continuity issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Post-Zeitgeist Setting and Adventures Discussion (Spoilers!)
Top