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Potent Potables - The Artificer Manual (by Zathis)
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<blockquote data-quote="Nibelung" data-source="post: 6704851" data-attributes="member: 74499"><p><strong>Originally posted by Zathris:</strong></p><p></p><p>Potent Potables - The Artificer Manual</p><p style="text-align: center"><img src="http://img.photobucket.com/albums/v16/Jerod/Cross_the_Artificer_by_MatesLaurentiu.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">"Fight with a friend at your back, steel in your hands, and magic in your veins." -- Quirion Explorer</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 15px"><strong>Selling Points: Why you would want to play an Artificer</strong></span></p><p></p><p> </p><p></p><p>Healing Infusions – Your “basic heal” power is very versatile, you can grant THP, Resistances, just Healing, and more; and the best part is that it doesn’t cost the target a Healing Surge (controllers will love you for this) though it does cost someone (anyone) a surge to recharge it, the first 2 uses are free.</p><p></p><p>You can make anyone look awesome – It doesn’t matter if they’re a defender, controller, or striker, you can make them better at it. While other leaders need allies with good MBAs or Multi-attacks, all you need is allies. You can also cover other roles or convert someone into a different role.</p><p></p><p>Great Damage Prevention – On top of your heal being able to grant THP, you also do whenever an ally uses a Daily Magic Item Power, and with many of your powers. Several other powers grant Resistances, Defensive bonuses, or punish the enemy for attacking.</p><p></p><p>This Handbook will use the following system for ratings:</p><p></p><p><span style="color: #ff0000">Red</span>: Garbage, or completely overshadowed by another option.</p><p><span style="color: #800080">Purple</span>: Fairly ‘Meh’ or Situational/Build Specific.</p><p> Black: OK. You could do worse than pick this.</p><p><span style="color: #0000ff">Blue</span>: Good stuff. You probably want this.</p><p><span style="color: #00ccff">Sky Blue</span>: You want this, it’s either essential to your build, or just that good.</p><p><span style="color: #ff9900">Gold</span>: Why haven't you taken this yet? A defining choice for a build, or even the whole class.</p><p></p><p><strong>Because Artificers don't have a class feature that defines their secondary, nor riders based on a feature, nearly all things are given two ratings, one for Wis builds, one for Con builds </strong>(ex.<strong></strong></p><p><strong><span style="color: #ff0000">Burning</span></strong></p><p><strong><span style="color: #0000ff">Weapons</span></strong> is worthless if you don't have a good Con)</p><p></p><p>This Handbook covers the following sources:</p><p><strong>Show</strong></p><p>[sblock]</p><p>AP - Arcane Power</p><p> AV - Adventurer's Vault</p><p> AV 2 - Adventurer's Vault 2</p><p><strong>BoVD</strong> - Book of Vile Darkness</p><p> DXXX - Dragon Magazine, issue XXX</p><p> DMA 2009 - Dragon Magazine Annual 2009</p><p> DSCS - Dark Sun Campaign Setting</p><p> EPG - Eberron Player's Guide</p><p> DP - Divine Power</p><p><strong>DSH</strong> - Dungeon Survival Handbook</p><p> FRPG - Forgotten Realms Player's Guide</p><p> HoS - Heroes of Shadow</p><p>HotEC - Heroes of the Elemental Chaos</p><p> HotFK - Heroes of the Forgotten Kingdoms</p><p> HotFL - Heroes of the Fallen Lands</p><p>HotFW - Heroes of the Feywild</p><p> MM - Monster Manual</p><p> MM 2 - Monster Manual 2</p><p> MOTP - Manual of the Planes</p><p> MP - Martial Power</p><p> MP 2 - Martial Power 2</p><p><strong>NWCS</strong> - Neverwinter Campaign Setting</p><p> PHB - Player's Handbook</p><p> PHB 2 - Player's Handbook 2</p><p> PHB 3 - Player's Handbook 3</p><p> PHH 1 - Player's Handbook Heroes: Series 1</p><p> PHH 2 - Player's Handbook Heroes: Series 2</p><p> PHR: DB - Player's Handbook Races: Dragonborn</p><p> PHR: TF - Player's Handbook Races: Tieflings</p><p> PrP - Primal Power</p><p> PsP - Psionic Power[/sblock]</p><p></p><p> Glossary </p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p> AP - Action point.</p><p> BBEG - Big bad evil guy.</p><p> Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.</p><p> CA - Combat advantage.</p><p> CC - Combat Challenge.</p><p> DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).</p><p></p><p>DT – Difficult Terrain.</p><p> ED - Epic destiny.</p><p> HP - Hit points.</p><p> LX - Level X.</p><p> MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.</p><p> MBA - Melee basic attack.</p><p> MC - Multiclass or multiclassing.</p><p> NAD - Non-AC defense.</p><p> OA - Opportunity attack.</p><p> PP - Paragon path.</p><p> RBA - Ranged basic attack.</p><p> SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score.</p><p> THP - Temporary hit points. </p><p>[/sblock]</p><p>Special Thanks to Lordduskblade for the format and everyone in the IRC for criticism and encouragement (aka. Putting up with me)</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6704851, member: 74499"] [b]Originally posted by Zathris:[/b] Potent Potables - The Artificer Manual [CENTER][IMG]http://img.photobucket.com/albums/v16/Jerod/Cross_the_Artificer_by_MatesLaurentiu.jpg[/IMG] "Fight with a friend at your back, steel in your hands, and magic in your veins." -- Quirion Explorer [Size=4][b]Selling Points: Why you would want to play an Artificer[/b][/size][/CENTER] Healing Infusions – Your “basic heal” power is very versatile, you can grant THP, Resistances, just Healing, and more; and the best part is that it doesn’t cost the target a Healing Surge (controllers will love you for this) though it does cost someone (anyone) a surge to recharge it, the first 2 uses are free. You can make anyone look awesome – It doesn’t matter if they’re a defender, controller, or striker, you can make them better at it. While other leaders need allies with good MBAs or Multi-attacks, all you need is allies. You can also cover other roles or convert someone into a different role. Great Damage Prevention – On top of your heal being able to grant THP, you also do whenever an ally uses a Daily Magic Item Power, and with many of your powers. Several other powers grant Resistances, Defensive bonuses, or punish the enemy for attacking. This Handbook will use the following system for ratings: [COLOR=#ff0000]Red[/COLOR]: Garbage, or completely overshadowed by another option. [COLOR=#800080]Purple[/COLOR]: Fairly ‘Meh’ or Situational/Build Specific. Black: OK. You could do worse than pick this. [COLOR=#0000ff]Blue[/COLOR]: Good stuff. You probably want this. [COLOR=#00ccff]Sky Blue[/COLOR]: You want this, it’s either essential to your build, or just that good. [COLOR=#ff9900]Gold[/COLOR]: Why haven't you taken this yet? A defining choice for a build, or even the whole class. [b]Because Artificers don't have a class feature that defines their secondary, nor riders based on a feature, nearly all things are given two ratings, one for Wis builds, one for Con builds [/b](ex.[b] [COLOR=#ff0000]Burning[/COLOR] [COLOR=#0000ff]Weapons[/COLOR][/b] is worthless if you don't have a good Con) This Handbook covers the following sources: [b]Show[/b] [sblock] AP - Arcane Power AV - Adventurer's Vault AV 2 - Adventurer's Vault 2 [b]BoVD[/b] - Book of Vile Darkness DXXX - Dragon Magazine, issue XXX DMA 2009 - Dragon Magazine Annual 2009 DSCS - Dark Sun Campaign Setting EPG - Eberron Player's Guide DP - Divine Power [b]DSH[/b] - Dungeon Survival Handbook FRPG - Forgotten Realms Player's Guide HoS - Heroes of Shadow HotEC - Heroes of the Elemental Chaos HotFK - Heroes of the Forgotten Kingdoms HotFL - Heroes of the Fallen Lands HotFW - Heroes of the Feywild MM - Monster Manual MM 2 - Monster Manual 2 MOTP - Manual of the Planes MP - Martial Power MP 2 - Martial Power 2 [b]NWCS[/b] - Neverwinter Campaign Setting PHB - Player's Handbook PHB 2 - Player's Handbook 2 PHB 3 - Player's Handbook 3 PHH 1 - Player's Handbook Heroes: Series 1 PHH 2 - Player's Handbook Heroes: Series 2 PHR: DB - Player's Handbook Races: Dragonborn PHR: TF - Player's Handbook Races: Tieflings PrP - Primal Power PsP - Psionic Power[/sblock] Glossary [b]Show[/b] [sblock] AP - Action point. BBEG - Big bad evil guy. Burst/Nova/Spike Damage - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage. CA - Combat advantage. CC - Combat Challenge. DPR - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM). DT – Difficult Terrain. ED - Epic destiny. HP - Hit points. LX - Level X. MAD - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build. MBA - Melee basic attack. MC - Multiclass or multiclassing. NAD - Non-AC defense. OA - Opportunity attack. PP - Paragon path. RBA - Ranged basic attack. SAD - Single attribute dependency, which is defined as a build that really only needs 1 ability score. THP - Temporary hit points. [/sblock] Special Thanks to Lordduskblade for the format and everyone in the IRC for criticism and encouragement (aka. Putting up with me) [/QUOTE]
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