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<blockquote data-quote="jgsugden" data-source="post: 8818789" data-attributes="member: 2629"><p>I'm curious how potions occur in your games. In my games:</p><p></p><p><strong>Drinking Potions: </strong>It is a bonus action for you to drink a potion and a (full) action for you to give it to someone else. You can hand it to someone else with a 'Interact with Object'. </p><p></p><p><strong>Frequency Found: </strong>In my games, I average 1 potion per encounter. They tend to be congregated in enemies that can use them - and if they have a reason to use them they will. Though the average is 1 potion per combat, they are only found in about 1 in 3 of combats. So, they tend to be found in groups when found.</p><p></p><p><strong>Random Tables: </strong>I use the same random table for potions throughout a campaign. Whether you're first or 20th level, my random table is the same, so you could find a legendary potion that grants a wish or raises an attribute in your first encounter... but it is highly unlikely. You're far more likely to have the wild Sorcerer tpk the group with a fireball mishap.</p><p></p><p>20% - Healing Potion (1 in 5)</p><p>18% - Lesser Common Potion (there are 5 of them, so 3.6% chance of each - 1 in 30)</p><p>18% - Greater Common Potion (there are 11 of them, so 1.64% chance of each - 1 in 60)</p><p>10% - Greater Healing Potion (1 in 10)</p><p>10% - Lesser Uncommon Potion (there are 14 of them, so 0.71% chance of each- 1 in 140 )</p><p>10% - Greater Uncommon Potion (there are 25 of them, so 0.40% chance of each -1 in 250)</p><p>3% - Superior Healing Potion (1 in 33)</p><p>3% - Lesser Rare Potion (there are 16 of them, so 0.19% chance of each - 1 in 525)</p><p>3% - Greater Rare potion (there are 24 of them, so 0.13% chance of each - 1 in 770)</p><p>1% - Supreme Healing Potion (1 in 100)</p><p>3% - Very Rare Potion (there are 31 of them, so 0.10% chance of each - 1 in 1000)</p><p>1% - Legendary Potion (there are 19 of them, so 0.05% chance of each - 1 in 2000) </p><p></p><p>34% of potions are healing. 66% are 'other potions'.</p><p></p><p>A campaign usually has about 12 or 13 encounters per level on average over 20 levels ... so 250 or so encounters. With that many encounters, PCs find roughly:</p><p></p><p>50 Healing Potions</p><p>25 Greater Healing Potions</p><p>9 of each of the 5 most common 'other potions' </p><p>8 Superior Healing Potions</p><p>4 of each of the 11 remaining most common 'other potions'</p><p>2 Supreme Healing Potions</p><p>1 or 2 of the 14 most common uncommon 'other potions'</p><p>1 of each of the 25 remaining uncommon 'other potions'</p><p>Half of the 16 most common rare 'other potions' </p><p>A third of the remaining 24 rare 'other potions'</p><p>A quarter of the 31 very rare 'other potions'</p><p>An eighth of the 19 legendary 'other potions'</p><p></p><p> Do othe DMs have their own potion system? I have a similar system for scrolls and other 1 use items, but it is more convoluted.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8818789, member: 2629"] I'm curious how potions occur in your games. In my games: [B]Drinking Potions: [/B]It is a bonus action for you to drink a potion and a (full) action for you to give it to someone else. You can hand it to someone else with a 'Interact with Object'. [B]Frequency Found: [/B]In my games, I average 1 potion per encounter. They tend to be congregated in enemies that can use them - and if they have a reason to use them they will. Though the average is 1 potion per combat, they are only found in about 1 in 3 of combats. So, they tend to be found in groups when found. [B]Random Tables: [/B]I use the same random table for potions throughout a campaign. Whether you're first or 20th level, my random table is the same, so you could find a legendary potion that grants a wish or raises an attribute in your first encounter... but it is highly unlikely. You're far more likely to have the wild Sorcerer tpk the group with a fireball mishap. 20% - Healing Potion (1 in 5) 18% - Lesser Common Potion (there are 5 of them, so 3.6% chance of each - 1 in 30) 18% - Greater Common Potion (there are 11 of them, so 1.64% chance of each - 1 in 60) 10% - Greater Healing Potion (1 in 10) 10% - Lesser Uncommon Potion (there are 14 of them, so 0.71% chance of each- 1 in 140 ) 10% - Greater Uncommon Potion (there are 25 of them, so 0.40% chance of each -1 in 250) 3% - Superior Healing Potion (1 in 33) 3% - Lesser Rare Potion (there are 16 of them, so 0.19% chance of each - 1 in 525) 3% - Greater Rare potion (there are 24 of them, so 0.13% chance of each - 1 in 770) 1% - Supreme Healing Potion (1 in 100) 3% - Very Rare Potion (there are 31 of them, so 0.10% chance of each - 1 in 1000) 1% - Legendary Potion (there are 19 of them, so 0.05% chance of each - 1 in 2000) 34% of potions are healing. 66% are 'other potions'. A campaign usually has about 12 or 13 encounters per level on average over 20 levels ... so 250 or so encounters. With that many encounters, PCs find roughly: 50 Healing Potions 25 Greater Healing Potions 9 of each of the 5 most common 'other potions' 8 Superior Healing Potions 4 of each of the 11 remaining most common 'other potions' 2 Supreme Healing Potions 1 or 2 of the 14 most common uncommon 'other potions' 1 of each of the 25 remaining uncommon 'other potions' Half of the 16 most common rare 'other potions' A third of the remaining 24 rare 'other potions' A quarter of the 31 very rare 'other potions' An eighth of the 19 legendary 'other potions' Do othe DMs have their own potion system? I have a similar system for scrolls and other 1 use items, but it is more convoluted. [/QUOTE]
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