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Potions in your game
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<blockquote data-quote="MNblockhead" data-source="post: 8819914" data-attributes="member: 6796661"><p>That's fun. When I still ran games in person, we used cards for items and coins and toothpicks for ammunition (arrows, bolts). </p><p></p><p>It would be cool if there a community mod for foundry that would let you assign expiration dates to items. But that also requires more assiduous tracking of time in game. I would like to gamify it and make it more abstract. Another way I could see handling this would be at the end of each combat there would be a percent chance of a potion getting broken, or shaken too much and going bad. </p><p></p><p>In practice, my players and I are lazy and would rather focus on other aspects of the game than resource tracking. Generally I like to be stricter with resource management at lower levels and as characters level up and have more ways to address resource challenges, we just stop tracking things like ammo, rations, and encumbrance.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8819914, member: 6796661"] That's fun. When I still ran games in person, we used cards for items and coins and toothpicks for ammunition (arrows, bolts). It would be cool if there a community mod for foundry that would let you assign expiration dates to items. But that also requires more assiduous tracking of time in game. I would like to gamify it and make it more abstract. Another way I could see handling this would be at the end of each combat there would be a percent chance of a potion getting broken, or shaken too much and going bad. In practice, my players and I are lazy and would rather focus on other aspects of the game than resource tracking. Generally I like to be stricter with resource management at lower levels and as characters level up and have more ways to address resource challenges, we just stop tracking things like ammo, rations, and encumbrance. [/QUOTE]
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