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<blockquote data-quote="Rhianni32" data-source="post: 8080828" data-attributes="member: 68272"><p>Good stuff.</p><p></p><p><strong>Healing Potions</strong>: My group has felt that healing potions in combat have always been useless in any d20 game. The amount of in combat damage received vs what a healing potion gives isn't worth it. They've always been after combat healing and thats not really an issue in PF2.</p><p></p><p><strong>Special Material usage</strong>: I like it and agree. Most of the special materials are uninspiring. I like your list.</p><p></p><p><strong>Spell caster help</strong>: I also agree casters need help. Our group is level 6 and what we have found at every level is that while casters needed a nerfing compared to other d20 rulesets, they went too far. Spells that hinder, stun, or anything apart from damage need to (1) critical hit/critical fail the save to get anything worth it and then it only lasts (2) 1 round vs 1 minute for other games similar spells. We also are finding the (3) spell attack bonus is falling behind the attack bonus for martials. it takes (4) 2 actions for spells vs 1 action for a strike. (5) spells are vancian so you have to prepare ahead of time and hopefully guess correctly in what you need and are limited by spell slots (though this is the same in other games). These 5 factors make it so our casters are just not having fun.</p><p></p><p>Allowing mages to cast spells through a special material item is a good idea and gives them the same option as martials. I went one further and am allowing potency weapon runes to be added to wands to help the attack bonus issue.</p><p></p><p><strong>Talismans</strong>. Here is where I disagree. Talismans are not scrolls for EDIT: fighters <s>mages.</s> They are items are activated on reactions and free actions. They are freebies that enhance or react to other actions. They fill a hole in the action economy aspect of how magic items are used. Your fix for talismans doesnt solve their problem you have with them. You created a new type of item, that gives martials a bigger attack bonus, which is the last thing they need.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 8080828, member: 68272"] Good stuff. [B]Healing Potions[/B]: My group has felt that healing potions in combat have always been useless in any d20 game. The amount of in combat damage received vs what a healing potion gives isn't worth it. They've always been after combat healing and thats not really an issue in PF2. [B]Special Material usage[/B]: I like it and agree. Most of the special materials are uninspiring. I like your list. [B]Spell caster help[/B]: I also agree casters need help. Our group is level 6 and what we have found at every level is that while casters needed a nerfing compared to other d20 rulesets, they went too far. Spells that hinder, stun, or anything apart from damage need to (1) critical hit/critical fail the save to get anything worth it and then it only lasts (2) 1 round vs 1 minute for other games similar spells. We also are finding the (3) spell attack bonus is falling behind the attack bonus for martials. it takes (4) 2 actions for spells vs 1 action for a strike. (5) spells are vancian so you have to prepare ahead of time and hopefully guess correctly in what you need and are limited by spell slots (though this is the same in other games). These 5 factors make it so our casters are just not having fun. Allowing mages to cast spells through a special material item is a good idea and gives them the same option as martials. I went one further and am allowing potency weapon runes to be added to wands to help the attack bonus issue. [B]Talismans[/B]. Here is where I disagree. Talismans are not scrolls for EDIT: fighters [S]mages.[/S] They are items are activated on reactions and free actions. They are freebies that enhance or react to other actions. They fill a hole in the action economy aspect of how magic items are used. Your fix for talismans doesnt solve their problem you have with them. You created a new type of item, that gives martials a bigger attack bonus, which is the last thing they need. [/QUOTE]
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