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General Tabletop Discussion
*Dungeons & Dragons
Potions of spells which require concentration
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<blockquote data-quote="jgsugden" data-source="post: 7605738" data-attributes="member: 2629"><p>My house rule - if you have a potion in hand, you can drink it as a bonus action. Otherwise it is an action to take it out and either drink it or feed it to someone. It works.</p><p></p><p>Potions are not spells, inherently. They do just what the description states. A potion of animal frienship lets you cast the spell. A potion of clairvoyance provides you the *effect* of the clairvoyance spell without casting it. Just follow the description of the potion.</p><p></p><p>If you make your own potion, you need to set the rules for it.</p><p></p><p>In my game, I made a potion called a "Spell Potion". By itself, it has no effect. However, if you cast a spell into the potion, that spell is delayed and then cast upon the drinker as the target at the time they imbibe it (using specified DCs, ability score, proficiency bonus, etc... rather than the 'caster's'). There are different rarities that can handle spells of increasing levels based upon rarity. Importantly, I decided that these potons and the spells they generate do not require concentration. </p><p></p><p>This did not break my game, despite these being the most popular potion, by far, in the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7605738, member: 2629"] My house rule - if you have a potion in hand, you can drink it as a bonus action. Otherwise it is an action to take it out and either drink it or feed it to someone. It works. Potions are not spells, inherently. They do just what the description states. A potion of animal frienship lets you cast the spell. A potion of clairvoyance provides you the *effect* of the clairvoyance spell without casting it. Just follow the description of the potion. If you make your own potion, you need to set the rules for it. In my game, I made a potion called a "Spell Potion". By itself, it has no effect. However, if you cast a spell into the potion, that spell is delayed and then cast upon the drinker as the target at the time they imbibe it (using specified DCs, ability score, proficiency bonus, etc... rather than the 'caster's'). There are different rarities that can handle spells of increasing levels based upon rarity. Importantly, I decided that these potons and the spells they generate do not require concentration. This did not break my game, despite these being the most popular potion, by far, in the game. [/QUOTE]
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