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Power and Pathfinder Classes - Forked Thread: Pathfinder - sell me
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<blockquote data-quote="Aberzanzorax" data-source="post: 4786746" data-attributes="member: 64209"><p>Well, mechanics wise, persistent spell uses a slot 6 levels higher than the original spot. So making these persistent would require:</p><p> </p><p>Righteous Might- 11th level spell- epic level caster</p><p>Divine Power- 10th level spell- epic level caster</p><p>Shield of Faith- 7th level spell- 13th level caster</p><p>Greater Magic Weapon- 10th level spell- epic level caster</p><p> </p><p>So it isn't really fair to compare this to a 12th level fighter.</p><p> </p><p> </p><p>That said, I get that a cleric could try and take all these sorts of spells and become a "fighting cleric". Really, that would be okay with me so long as they couldn't also raise the dead, heal themselves and everyone else, rain fire from the sky, shape stone, wind walk, scry, etc. etc. etc.</p><p> </p><p>I had a player who was a favored soul. He actually did do this...take the fightery spells and a few healing spells. He ended up on par with the rest of the party and took on a fighter/paladin's role. </p><p> </p><p> </p><p>With the nerfs that I suggest (i.e. not ever cleric gets access to every spell in every book that was ever released), players have to define a role for themselves with spell choice. That can be a fighter's role with a nonfighter class...which is fine, in my opinion. </p><p> </p><p>The problem with CODzillas is not that they are more powerful than others per se. It is that they can do everything that everyone else can do (given time to choose spells wisely). Their choice is too broad, and limiting that alone would fix a lot of the issues with those characters.</p><p> </p><p>Please note that I'm not saying "they can't have a spell from a certain book." I'm saying that they need a mechanism like wizards or sorcerors that forces them to learn a limited number of spells. No longer should a new book come out and suddenly the Wizard and Sorceror know no more spells and the Cleric and Druid suddenly know 50 more that they can ask their god/nature for...that's just silly balance, in my opinion, but it is what the rules allow as written, as far as I can tell.</p><p> </p><p>It is a simple matter to change that, in my opinion.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4786746, member: 64209"] Well, mechanics wise, persistent spell uses a slot 6 levels higher than the original spot. So making these persistent would require: Righteous Might- 11th level spell- epic level caster Divine Power- 10th level spell- epic level caster Shield of Faith- 7th level spell- 13th level caster Greater Magic Weapon- 10th level spell- epic level caster So it isn't really fair to compare this to a 12th level fighter. That said, I get that a cleric could try and take all these sorts of spells and become a "fighting cleric". Really, that would be okay with me so long as they couldn't also raise the dead, heal themselves and everyone else, rain fire from the sky, shape stone, wind walk, scry, etc. etc. etc. I had a player who was a favored soul. He actually did do this...take the fightery spells and a few healing spells. He ended up on par with the rest of the party and took on a fighter/paladin's role. With the nerfs that I suggest (i.e. not ever cleric gets access to every spell in every book that was ever released), players have to define a role for themselves with spell choice. That can be a fighter's role with a nonfighter class...which is fine, in my opinion. The problem with CODzillas is not that they are more powerful than others per se. It is that they can do everything that everyone else can do (given time to choose spells wisely). Their choice is too broad, and limiting that alone would fix a lot of the issues with those characters. Please note that I'm not saying "they can't have a spell from a certain book." I'm saying that they need a mechanism like wizards or sorcerors that forces them to learn a limited number of spells. No longer should a new book come out and suddenly the Wizard and Sorceror know no more spells and the Cleric and Druid suddenly know 50 more that they can ask their god/nature for...that's just silly balance, in my opinion, but it is what the rules allow as written, as far as I can tell. It is a simple matter to change that, in my opinion. [/QUOTE]
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