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<blockquote data-quote="erf_beto" data-source="post: 4609645" data-attributes="member: 47533"><p>Hmmm, I could be wrong, but didn't typing those basic attacks in the brown dragon take more time? And you probably won't be able to do it all the time, since some attacks use more space...</p><p></p><p>Also, you mentioned the card notes... isn't that a good place to add this description instead of other cards? </p><p></p><p> Here's how I do it:</p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Pincer Claw </strong>(Melee reach 3); +27 vs AC; 2d6+13 dmg, and grab (until escape). Up to two creatures, one in each claw. Cannot use this attack if it has two creatures grabbed.</p><p></p><p>If it's a "standard action" there's no need to type it - it's just what you would expect from an attack. Same thing with "at-will". IF it's a move action, or an encounter power, let it show, otherwise, no need.</p><p></p><p>I also type it in only one line, wich saves a lot of space when you have things like basic attacks:</p><p></p><p>(m) Longsword +5 vs AC; 1d8+3 dmg</p><p></p><p>... instead of...</p><p></p><p>(m) Lonsgword * Weapon</p><p>Melee weapon, +5 vs AC; 1d8 + 3 damage</p><p></p><p>One line instead of two helps a lot! It's also a lot more work, though. </p><p></p><p>And as I said earlier, it's a matter of personal taste/opinion on regards to what can be cut out (for ex. I don't think I need to see written the Weapon keyword for a longsword attack)</p><p></p><p>As for the picture, when I was making the template I didn't think to use a picture, I just left the field there, because I knew someone would care. So, I agree with Bayuer, leave them aside, reserve the space for what's important.</p><p></p><p>PS: I don't know if this can be good advise for the moment, since you already started the work and all, but instead of going alphabetical, you could be typing monsters per level. You see, most people never get to play epic - and that's where the longest statblocks are!</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4609645, member: 47533"] Hmmm, I could be wrong, but didn't typing those basic attacks in the brown dragon take more time? And you probably won't be able to do it all the time, since some attacks use more space... Also, you mentioned the card notes... isn't that a good place to add this description instead of other cards? Here's how I do it: [B]:melee:Pincer Claw [/B](Melee reach 3); +27 vs AC; 2d6+13 dmg, and grab (until escape). Up to two creatures, one in each claw. Cannot use this attack if it has two creatures grabbed. If it's a "standard action" there's no need to type it - it's just what you would expect from an attack. Same thing with "at-will". IF it's a move action, or an encounter power, let it show, otherwise, no need. I also type it in only one line, wich saves a lot of space when you have things like basic attacks: (m) Longsword +5 vs AC; 1d8+3 dmg ... instead of... (m) Lonsgword * Weapon Melee weapon, +5 vs AC; 1d8 + 3 damage One line instead of two helps a lot! It's also a lot more work, though. And as I said earlier, it's a matter of personal taste/opinion on regards to what can be cut out (for ex. I don't think I need to see written the Weapon keyword for a longsword attack) As for the picture, when I was making the template I didn't think to use a picture, I just left the field there, because I knew someone would care. So, I agree with Bayuer, leave them aside, reserve the space for what's important. PS: I don't know if this can be good advise for the moment, since you already started the work and all, but instead of going alphabetical, you could be typing monsters per level. You see, most people never get to play epic - and that's where the longest statblocks are! [/QUOTE]
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