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Power Creep
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<blockquote data-quote="Sunseeker" data-source="post: 7724789"><p>You are all using power creep wrongly.</p><p></p><p>New powers, requiring higher levels and more resources are not example of "power creep".</p><p></p><p>Power creep is a similar power requiring <em>less</em>. It is <em>not</em> common in online games. It is common in TCGs like Magic or YuGiOh or Pokemon. If you were to have it in D&D, it would be comparable to creating a new spell "Fireblast" it is 2 spell levels lower than "Fireball" it does 6d8's instead of 5d6s and gets +2d8 per level increase instead of +1d6. THAT is power creep. </p><p></p><p>What you guys are talking about is an <em>arms race</em>. That the bigger the gun the player has the bigger the gun the bad guy needs, and the bigger the gun the bad guy gets the bigger the gun the player needs. That the stronger the PC gets, the more powerful tools you need to dangle in front of him to keep him engaged in the level grind. These are fundamental elements to a level-based game that are designed to keep the <em>player </em>chasing the carrot. </p><p></p><p>Power creeps were common in 3.X D&D. New splat released new spells, new classes, new races not with shiny but equal features, but with shiny and <em>more powerful</em> features that often required <em>less</em> resources from the players. THAT is power creep.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7724789"] You are all using power creep wrongly. New powers, requiring higher levels and more resources are not example of "power creep". Power creep is a similar power requiring [I]less[/I]. It is [I]not[/I] common in online games. It is common in TCGs like Magic or YuGiOh or Pokemon. If you were to have it in D&D, it would be comparable to creating a new spell "Fireblast" it is 2 spell levels lower than "Fireball" it does 6d8's instead of 5d6s and gets +2d8 per level increase instead of +1d6. THAT is power creep. What you guys are talking about is an [I]arms race[/I]. That the bigger the gun the player has the bigger the gun the bad guy needs, and the bigger the gun the bad guy gets the bigger the gun the player needs. That the stronger the PC gets, the more powerful tools you need to dangle in front of him to keep him engaged in the level grind. These are fundamental elements to a level-based game that are designed to keep the [I]player [/I]chasing the carrot. Power creeps were common in 3.X D&D. New splat released new spells, new classes, new races not with shiny but equal features, but with shiny and [I]more powerful[/I] features that often required [I]less[/I] resources from the players. THAT is power creep. [/QUOTE]
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