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Power Creep
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<blockquote data-quote="Lylandra" data-source="post: 7724797" data-attributes="member: 6816692"><p>No, this is power creep. In literature or shows, power creep refers to the fact that our protagonists keep getting stronger and stronger until they reach levels of fantastidiculous while their enemies miraculously keep up at their pace. See most Shonen Anime. And this is what happens in some RPGs, too. </p><p></p><p>Now, Power creep itself isn't that bad if implemented in an organic, sensible way. You could, for example, have a basic ability that keeps getting stronger and more refined when you power up. Like the bending arts in Avatar. Or, to some extend, the psionic powers or 4e D&D powers which often were just replacements for the same, weaker version. Or think of all the cure or charm or summon spells. </p><p></p><p>Power creep shouldn't lead to an arms race, however. I am really not fond of the power - counter power - power which cannot be countered by anything - power which can specifically counter even uncounterable powers etc. row which is also common in many systems or games. </p><p></p><p>Now I do want to have PCs (and their obstacles) get more powerful over time. I want them to be able to make numerical and narrative progress. But I'd like to see them get stronger while sticking to their core. To have a distinct theme which can define a character and which you can adhere to. I don't want my enchantment specialist to start picking blast spells at level 13 because they are so much better at progressing through the obstacles. I also don't want my unarmed style kung fu character use firearms from levels 10 to 15 because he'd suck otherwise. Or have my water mage use meteor swarm because there is no other viable option at high levels. </p><p></p><p>Cookie cutter power options are what makes games dull in my opinion...</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7724797, member: 6816692"] No, this is power creep. In literature or shows, power creep refers to the fact that our protagonists keep getting stronger and stronger until they reach levels of fantastidiculous while their enemies miraculously keep up at their pace. See most Shonen Anime. And this is what happens in some RPGs, too. Now, Power creep itself isn't that bad if implemented in an organic, sensible way. You could, for example, have a basic ability that keeps getting stronger and more refined when you power up. Like the bending arts in Avatar. Or, to some extend, the psionic powers or 4e D&D powers which often were just replacements for the same, weaker version. Or think of all the cure or charm or summon spells. Power creep shouldn't lead to an arms race, however. I am really not fond of the power - counter power - power which cannot be countered by anything - power which can specifically counter even uncounterable powers etc. row which is also common in many systems or games. Now I do want to have PCs (and their obstacles) get more powerful over time. I want them to be able to make numerical and narrative progress. But I'd like to see them get stronger while sticking to their core. To have a distinct theme which can define a character and which you can adhere to. I don't want my enchantment specialist to start picking blast spells at level 13 because they are so much better at progressing through the obstacles. I also don't want my unarmed style kung fu character use firearms from levels 10 to 15 because he'd suck otherwise. Or have my water mage use meteor swarm because there is no other viable option at high levels. Cookie cutter power options are what makes games dull in my opinion... [/QUOTE]
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