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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7724804" data-attributes="member: 53082"><p><span style="color: #3e3e3e">I was reading about the level cap increasing from 60 to 70 in an online game, with many new possibilities/abilities. "How do people keep track of so many abilities at such high levels?" I thought.</span></p><p></p><p><span style="color: #3e3e3e">---In most online RPGs your number of powers doesn't increase beyond a certain level as older ones are replaced by more powerful versions of the same thing at higher levels. In fact this is common enough that I don't understand how it would raise this question unless you have never played them. Beyond level "X" you do not gain a wider set of capabilities (new, distinct abilities) - you gain power (higher numbers in existing powers).</span></p><p></p><p><span style="color: #3e3e3e">As far as the tabletop conversation here "power creep" typically refers to </span><em>unintended increases </em><span style="color: #3e3e3e">in character capabilities. This is typically a rules issue, not a leveling issue as increasing character power through the leveling process is <em>intended</em>, not an accident. It's also typically a time-based issue as in newer material provides more powerful options than older material.</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span>Example: In Pathfinder there is a perception that some newer classes (as in appearing in more recent game books) are more powerful than classes from older books. Theoretically those should be balanced but the perception is that it's not necessarily true. </p><p></p><p>All that said, what's the point of this article? I remember a lot of good stuff from Lew in the pages of Dragon. This reads like an early draft of an article, not a finished one.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7724804, member: 53082"] [COLOR=#3e3e3e]I was reading about the level cap increasing from 60 to 70 in an online game, with many new possibilities/abilities. "How do people keep track of so many abilities at such high levels?" I thought.[/COLOR] [COLOR=#3e3e3e]---In most online RPGs your number of powers doesn't increase beyond a certain level as older ones are replaced by more powerful versions of the same thing at higher levels. In fact this is common enough that I don't understand how it would raise this question unless you have never played them. Beyond level "X" you do not gain a wider set of capabilities (new, distinct abilities) - you gain power (higher numbers in existing powers).[/COLOR] [COLOR=#3e3e3e]As far as the tabletop conversation here "power creep" typically refers to [/COLOR][I]unintended increases [/I][COLOR=#3e3e3e]in character capabilities. This is typically a rules issue, not a leveling issue as increasing character power through the leveling process is [I]intended[/I], not an accident. It's also typically a time-based issue as in newer material provides more powerful options than older material. [/COLOR]Example: In Pathfinder there is a perception that some newer classes (as in appearing in more recent game books) are more powerful than classes from older books. Theoretically those should be balanced but the perception is that it's not necessarily true. All that said, what's the point of this article? I remember a lot of good stuff from Lew in the pages of Dragon. This reads like an early draft of an article, not a finished one. [/QUOTE]
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