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<blockquote data-quote="EvilDwarf" data-source="post: 7724811" data-attributes="member: 46843"><p>I've said for years--well, at least to my gaming group--that level increases are an illusion. My AC increases, Monster BAB increases. My BAB increases, Monster AC increases. My skill levels increase, DCs increase. It's all a wash. I've also wondered for years what a game would be like in which you entered a game world as a more or less static character, but the game world contained low "level" and high "level" Monsters. Say, maybe you'd enter the world at the equivalent of 5th level D&D, so there would be orcs and goblins, but also liches and ancient dragons. </p><p></p><p>Then the action would shift. Need to kill that high "level" ancient dragon that's awakened? Search for some lore, and/or search the sky-high Towers of the Dragon Riders for the weapon you need. I think it would be interesting to see how such a shift might encourage planning and strategy and adventuring to survive in such a world. Progress would be measured in something other than Levels. It might be measured in an Arrow of Dragon Slaying, or the Blessed Sword of Sir Gawain the Dragon Slayer. </p><p></p><p>I guess what might be missing would be a sense of achievement on the players' part? Maybe instead of "stronger" powers they would gain <em>more</em> powers/skills, could do more things, learn more "3rd level" spells, etc. Or you could invent a rewards system based on some in-world mechanic called Reputation or something.</p><p></p><p>Anyone ever tinker with or play a game like that?</p></blockquote><p></p>
[QUOTE="EvilDwarf, post: 7724811, member: 46843"] I've said for years--well, at least to my gaming group--that level increases are an illusion. My AC increases, Monster BAB increases. My BAB increases, Monster AC increases. My skill levels increase, DCs increase. It's all a wash. I've also wondered for years what a game would be like in which you entered a game world as a more or less static character, but the game world contained low "level" and high "level" Monsters. Say, maybe you'd enter the world at the equivalent of 5th level D&D, so there would be orcs and goblins, but also liches and ancient dragons. Then the action would shift. Need to kill that high "level" ancient dragon that's awakened? Search for some lore, and/or search the sky-high Towers of the Dragon Riders for the weapon you need. I think it would be interesting to see how such a shift might encourage planning and strategy and adventuring to survive in such a world. Progress would be measured in something other than Levels. It might be measured in an Arrow of Dragon Slaying, or the Blessed Sword of Sir Gawain the Dragon Slayer. I guess what might be missing would be a sense of achievement on the players' part? Maybe instead of "stronger" powers they would gain [I]more[/I] powers/skills, could do more things, learn more "3rd level" spells, etc. Or you could invent a rewards system based on some in-world mechanic called Reputation or something. Anyone ever tinker with or play a game like that? [/QUOTE]
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