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<blockquote data-quote="Razjah" data-source="post: 7724840" data-attributes="member: 98806"><p>This is awfully close to E6. All levels cap at 6. So taking down a 10th level dragon means getting help, researching this species of dragon's weaknesses, finding the ingredients to make a necessary balm to apply to weapons to fight it. Fighting the tarrasque wouldn't be a battle. It would be a huge Shadow of the Colossus moment where the PCs have to climb the beast, fight some stuff on it (cultists or other monsters ridding it cloverfield style), stab it in the eye, then climb into it to find and destroy it's heart. Then while the beast lays temporarily dead, 20 mages perform a ritual to banish it while dozens of warriors continue hacking at the monster's vulnerable parts to keep it from regenerating enough to wake. It might even take siege equipment.</p><p></p><p>But on a game world side, I think the numbers treadmill are because many GMs are focusing on balanced encounters. Letting some 10th level PCs fight trolls or something they struggled against recently but can now easily handle is an amazing triumph. Finding random raiders in Fallout is an exercise in being a badass and wiping out a group of them solo. More of these moments make the other struggles better and let players celebrate their PCs gained abilities.</p></blockquote><p></p>
[QUOTE="Razjah, post: 7724840, member: 98806"] This is awfully close to E6. All levels cap at 6. So taking down a 10th level dragon means getting help, researching this species of dragon's weaknesses, finding the ingredients to make a necessary balm to apply to weapons to fight it. Fighting the tarrasque wouldn't be a battle. It would be a huge Shadow of the Colossus moment where the PCs have to climb the beast, fight some stuff on it (cultists or other monsters ridding it cloverfield style), stab it in the eye, then climb into it to find and destroy it's heart. Then while the beast lays temporarily dead, 20 mages perform a ritual to banish it while dozens of warriors continue hacking at the monster's vulnerable parts to keep it from regenerating enough to wake. It might even take siege equipment. But on a game world side, I think the numbers treadmill are because many GMs are focusing on balanced encounters. Letting some 10th level PCs fight trolls or something they struggled against recently but can now easily handle is an amazing triumph. Finding random raiders in Fallout is an exercise in being a badass and wiping out a group of them solo. More of these moments make the other struggles better and let players celebrate their PCs gained abilities. [/QUOTE]
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