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Power Critical?
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<blockquote data-quote="FullTinCan" data-source="post: 86003" data-attributes="member: 831"><p>Define right? The concepts of a game are non-copyrightable. The narrative used to describe a game is usually copyrightable, due to how it is worded and the addition of non-mechanical language.</p><p></p><p>Ideas cannot be copyrighted. The explanation of an idea can be copyrighted. </p><p></p><p>Is it wrong to reprint the mechanic aspect of a feat? A Feat is a game mechanic (both the platonic form called Feat, and the actual Power Critical feat). It is part of the rule-set. </p><p></p><p>I personally would rather see people not repost this information, especially stuff that is specifically non-OGC, because the gaming industry provides invovation to gaming community. By short-changing the industry, we are short-changing ourselves. However, this is a personal belief and not founded on legal issues. I want to see game companies make money so they produce more innovative gaming stuff.</p></blockquote><p></p>
[QUOTE="FullTinCan, post: 86003, member: 831"] Define right? The concepts of a game are non-copyrightable. The narrative used to describe a game is usually copyrightable, due to how it is worded and the addition of non-mechanical language. Ideas cannot be copyrighted. The explanation of an idea can be copyrighted. Is it wrong to reprint the mechanic aspect of a feat? A Feat is a game mechanic (both the platonic form called Feat, and the actual Power Critical feat). It is part of the rule-set. I personally would rather see people not repost this information, especially stuff that is specifically non-OGC, because the gaming industry provides invovation to gaming community. By short-changing the industry, we are short-changing ourselves. However, this is a personal belief and not founded on legal issues. I want to see game companies make money so they produce more innovative gaming stuff. [/QUOTE]
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