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Power Gaming: the result of leveling power driven design
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<blockquote data-quote="Coroc" data-source="post: 7435405" data-attributes="member: 6895991"><p>On 1. Your cases are a bit constructed, although you still have a good Point. Almost no one would build a char exactly to your example just to avoid ambush but there are other much more trivial things which can spoil adventure plots like: Any form of flight or teleportation or passwall abilities or everyody having darkvision. Imho it is fair game that if you want to build a Scenario which is very interesting without those abilities but trivial with them that you inform the Party upfront before the first session that e.g. magical or mundane flight is not (/not easy) available in this campaign.</p><p></p><p>On 2. I totally envision Gimli and Legolas at Helm's Klam battle counting Orcs now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Nah pun aside, if you have Players on your table competing for dpr then you got other problems afflicting good rpg also i guess. Competition as in roleplaying would be a good Thing though but never by numbers. </p><p></p><p>The trick is to bring the Party on the brink of death in big Encounters but otoh prevent that they feel underpowered. That means if they won a big fight, give them a break. Do not use heavy hitter Encounters if this is an endurance / tear down the reserves Scenario. The Party should feel the difference between an all out Encounter and resource Management game.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7435405, member: 6895991"] On 1. Your cases are a bit constructed, although you still have a good Point. Almost no one would build a char exactly to your example just to avoid ambush but there are other much more trivial things which can spoil adventure plots like: Any form of flight or teleportation or passwall abilities or everyody having darkvision. Imho it is fair game that if you want to build a Scenario which is very interesting without those abilities but trivial with them that you inform the Party upfront before the first session that e.g. magical or mundane flight is not (/not easy) available in this campaign. On 2. I totally envision Gimli and Legolas at Helm's Klam battle counting Orcs now :) Nah pun aside, if you have Players on your table competing for dpr then you got other problems afflicting good rpg also i guess. Competition as in roleplaying would be a good Thing though but never by numbers. The trick is to bring the Party on the brink of death in big Encounters but otoh prevent that they feel underpowered. That means if they won a big fight, give them a break. Do not use heavy hitter Encounters if this is an endurance / tear down the reserves Scenario. The Party should feel the difference between an all out Encounter and resource Management game. [/QUOTE]
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