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Power " Invitation to Defeat " unclear
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7454729" data-attributes="member: 82106"><p>OK, its complicated. There are TWO independent weakening effects here. One applies to anyone who was hit and then pulled adjacent to you, which has a (save ends) attached to it. It does NOT have a condition of remaining adjacent, nor does it require any sustainment. It simply continues until the enemy saves, then it ends. It could potentially continue for the whole encounter.</p><p></p><p>The SECOND weakening condition applies automatically to an enemy adjacent to you, regardless of if they were targeted or not, nor how they got there. Note that this effect WILL also count on those initially subject to the first weakening condition (but conditions don't stack). This one requires sustaining and if they stop being adjacent then it INSTANTLY stops applying, likewise if you don't sustain it on your next turn. In theory this effect could also persist for the whole rest of the encounter, although it is doubtful enemies will sit around and endure it. </p><p></p><p>I'd note that an enemy moving away from you might be subject to an OA. One nasty idea would be to prevent shifting out of the effect. This could be accomplished by pulling the enemy adjacent into difficult terrain, knocking them prone, etc. It could also be combined with polearm shenanigans I'm sure, though I'm not really up on all the details of what you would want to do there.</p><p></p><p>Anyway, the power is only confusing in that it creates two identical effects with different ending conditions, which will both probably hit the same enemies.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7454729, member: 82106"] OK, its complicated. There are TWO independent weakening effects here. One applies to anyone who was hit and then pulled adjacent to you, which has a (save ends) attached to it. It does NOT have a condition of remaining adjacent, nor does it require any sustainment. It simply continues until the enemy saves, then it ends. It could potentially continue for the whole encounter. The SECOND weakening condition applies automatically to an enemy adjacent to you, regardless of if they were targeted or not, nor how they got there. Note that this effect WILL also count on those initially subject to the first weakening condition (but conditions don't stack). This one requires sustaining and if they stop being adjacent then it INSTANTLY stops applying, likewise if you don't sustain it on your next turn. In theory this effect could also persist for the whole rest of the encounter, although it is doubtful enemies will sit around and endure it. I'd note that an enemy moving away from you might be subject to an OA. One nasty idea would be to prevent shifting out of the effect. This could be accomplished by pulling the enemy adjacent into difficult terrain, knocking them prone, etc. It could also be combined with polearm shenanigans I'm sure, though I'm not really up on all the details of what you would want to do there. Anyway, the power is only confusing in that it creates two identical effects with different ending conditions, which will both probably hit the same enemies. [/QUOTE]
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Power " Invitation to Defeat " unclear
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