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General Tabletop Discussion
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Power " Invitation to Defeat " unclear
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7454800" data-attributes="member: 82106"><p>I think, as [MENTION=996]Tony Vargas[/MENTION] pointed out, that he was just a little confused about there being 2 effects. If you are used to reading the sort of muddy subjective descriptions of spell effects in games like AD&D, 3.x, and 5e, then you what you do is you sort of squint and try to get the 'gist' of what is being said and then figure out the questions in play somehow. AD&D is a game which is particularly like this, nothing in it actually just makes sense when you try to play it out at the table. You always have to step back and invent the actual mechanics from the ambiguous words. So when you come to 4e and you read a power, and you're used to playing some other D&D, you just automatically try to mentally construct some something in your head that 'sort of matches' with the gist of the words. But with 4e you don't need to do that. Instead if you literally read the words rote and don't add even the smallest bit of interpretation to them beyond "OK, this is what happens when X" then it is all just clear. You play it and the game 'just works'. That's the case with this particular power, it isn't actually unclear, the OP was simply reading too much into it. He just needs to literally interpret the power exactly as the power block interpretation rules in PHB1 state. I think he was about 95% of the way there actually. He just needed some confirmation that he was on the right track.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7454800, member: 82106"] I think, as [MENTION=996]Tony Vargas[/MENTION] pointed out, that he was just a little confused about there being 2 effects. If you are used to reading the sort of muddy subjective descriptions of spell effects in games like AD&D, 3.x, and 5e, then you what you do is you sort of squint and try to get the 'gist' of what is being said and then figure out the questions in play somehow. AD&D is a game which is particularly like this, nothing in it actually just makes sense when you try to play it out at the table. You always have to step back and invent the actual mechanics from the ambiguous words. So when you come to 4e and you read a power, and you're used to playing some other D&D, you just automatically try to mentally construct some something in your head that 'sort of matches' with the gist of the words. But with 4e you don't need to do that. Instead if you literally read the words rote and don't add even the smallest bit of interpretation to them beyond "OK, this is what happens when X" then it is all just clear. You play it and the game 'just works'. That's the case with this particular power, it isn't actually unclear, the OP was simply reading too much into it. He just needs to literally interpret the power exactly as the power block interpretation rules in PHB1 state. I think he was about 95% of the way there actually. He just needed some confirmation that he was on the right track. [/QUOTE]
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Power " Invitation to Defeat " unclear
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