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<blockquote data-quote="The Crimson Binome" data-source="post: 7400112" data-attributes="member: 6775031"><p>I never look at the PCs before determining which monsters live in an area, or how those monsters are organized. At most, I'll keep in mind the concept of level advancement when I design a world, such that characters might progress through successively stronger areas as they move further away from civilization.</p><p></p><p>If I were to change the monsters to keep them in line with the PCs, then it would result in degenerate gameplay, such as a fighter who doesn't use armor or weapons because they know that there's no point. I would rather that the players make decisions as their characters would, which means they <em>should</em> optimize themselves to the best of their abilities, because they <em>know</em> that the world isn't going to go easy on them just because they're incompetent.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7400112, member: 6775031"] I never look at the PCs before determining which monsters live in an area, or how those monsters are organized. At most, I'll keep in mind the concept of level advancement when I design a world, such that characters might progress through successively stronger areas as they move further away from civilization. If I were to change the monsters to keep them in line with the PCs, then it would result in degenerate gameplay, such as a fighter who doesn't use armor or weapons because they know that there's no point. I would rather that the players make decisions as their characters would, which means they [I]should[/I] optimize themselves to the best of their abilities, because they [I]know[/I] that the world isn't going to go easy on them just because they're incompetent. [/QUOTE]
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