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Power of the Djinn
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<blockquote data-quote="Imaculata" data-source="post: 7630523" data-attributes="member: 6801286"><p>That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for whatever you want, that often becomes the downfall of their client. This rule also allows me to restrict the players a bit, and make them think about what they wish for.</p><p></p><p>Genies in my campaign live in infinite luxury. A genie inside a magic lamp has a vast pocket dimension inside their lamp, with a golden palace and endless servants; a reality they can shape however they wish. They are not prisoners of their lamp. They enjoy granting wishes, and the terms and conditions for how and what kind of wishes they grant are up to the individual genie. Some uphold a high work ethic, and see it as their job to properly inform their client about the dangers of making wishes. Genie's are also free to refuse a wish, if it violates their terms and conditions. Some genies have a policy to not interfere with beings more powerful than them, so you might not be able to wish that pesky dragon or evil god to die, because the genie does not fancy picking a fight with such a powerful foe.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7630523, member: 6801286"] That is an interesting take on it. Many of the genies in my campaign tend to enjoy watching the weakness and failure of mortals, or being surprised by them and seeing them rise to greatness. Whenever a person makes a wish, their wish needs to come from somewhere. Wish for a castle, and someone else loses their castle... and they might come looking for it. And it is the impulse of wishing for whatever you want, that often becomes the downfall of their client. This rule also allows me to restrict the players a bit, and make them think about what they wish for. Genies in my campaign live in infinite luxury. A genie inside a magic lamp has a vast pocket dimension inside their lamp, with a golden palace and endless servants; a reality they can shape however they wish. They are not prisoners of their lamp. They enjoy granting wishes, and the terms and conditions for how and what kind of wishes they grant are up to the individual genie. Some uphold a high work ethic, and see it as their job to properly inform their client about the dangers of making wishes. Genie's are also free to refuse a wish, if it violates their terms and conditions. Some genies have a policy to not interfere with beings more powerful than them, so you might not be able to wish that pesky dragon or evil god to die, because the genie does not fancy picking a fight with such a powerful foe. [/QUOTE]
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