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General Tabletop Discussion
*Pathfinder & Starfinder
Power Points for powers - solves a lot of issues
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<blockquote data-quote="Sadrik" data-source="post: 4648852" data-attributes="member: 14506"><p>This just continues the trend with the game. You need an 18 or 20, so I can base the PP system off of those numbers pretty accurately. Do you think that characters without an 18 or 20 should get some sort of advantage that those with an 18 or 20 have? </p><p></p><p>I suppose there could be a character with a 14 or 16 in their prime ability, however unlikely... Those characters should die soon anyway for a variety of reasons: they will drag the party down, cause real time grind problems for everyone sitting at the table. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I suppose if you divorce the idea of stats from class abilities completely. Not a bad idea actually, give everyone a new ability/attribute called "class" make it a 20/+5 and then everyone has the same ability with everything. You could have a weak fighter, an uncharismatic paladin etc. This is a good idea actually. but perhaps for another thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I see the advantage, I don't like unlimited magic missiles, they are beyond my realm of believability. The visual of the wizard zapping a wall for several hours to break through is a little too fantasy for me. At least with martial exploits you are limited by ammunition or the weapon dulling etc. This does not exit for blasty at-wills. As always, ymmv.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 4648852, member: 14506"] This just continues the trend with the game. You need an 18 or 20, so I can base the PP system off of those numbers pretty accurately. Do you think that characters without an 18 or 20 should get some sort of advantage that those with an 18 or 20 have? I suppose there could be a character with a 14 or 16 in their prime ability, however unlikely... Those characters should die soon anyway for a variety of reasons: they will drag the party down, cause real time grind problems for everyone sitting at the table. :p I suppose if you divorce the idea of stats from class abilities completely. Not a bad idea actually, give everyone a new ability/attribute called "class" make it a 20/+5 and then everyone has the same ability with everything. You could have a weak fighter, an uncharismatic paladin etc. This is a good idea actually. but perhaps for another thread. :) I see the advantage, I don't like unlimited magic missiles, they are beyond my realm of believability. The visual of the wizard zapping a wall for several hours to break through is a little too fantasy for me. At least with martial exploits you are limited by ammunition or the weapon dulling etc. This does not exit for blasty at-wills. As always, ymmv.;) [/QUOTE]
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Power Points for powers - solves a lot of issues
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