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General Tabletop Discussion
*Dungeons & Dragons
Power sources vice classes for power selection
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6383475" data-attributes="member: 82106"><p>Well, truthfully a LOT of powers are really just kind of filler too. There's always someone that will use them, and depending on the exact mix of powers you want, style of play, and specific build options MOST powers of most classes are things someone will logically choose at some point. OTOH if you start out with certain specific builds and classes then you can also start out with subsets of the power lists. Maybe just start with some of the PHB. If you build your database incrementally as you need it then it isn't so bad. If other people use your builder then they're likely to add what they need too. If you keep the info down to name, class, level, and usage, source, and maybe a couple flags like "has a secondary power" you can avoid any legal entanglements. Obviously this leaves people with the task of making their own cards, or looking up the powers in the appropriate book, but it means WotC will not be able to question what you're doing (since you can't assert a trademark on 'information' as opposed to certain other things). You can still print blank cards of course...</p><p></p><p>EDIT: and if you ARE going to write something, please for all the love in the world do it in something that is portable between Linux, Windows, and Mac... That pretty much either means Java (JavaFX is fairly nice), or using C++ and the QT toolkit. There are other more obscure options, but you can trust me these two are vastly better than the others.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6383475, member: 82106"] Well, truthfully a LOT of powers are really just kind of filler too. There's always someone that will use them, and depending on the exact mix of powers you want, style of play, and specific build options MOST powers of most classes are things someone will logically choose at some point. OTOH if you start out with certain specific builds and classes then you can also start out with subsets of the power lists. Maybe just start with some of the PHB. If you build your database incrementally as you need it then it isn't so bad. If other people use your builder then they're likely to add what they need too. If you keep the info down to name, class, level, and usage, source, and maybe a couple flags like "has a secondary power" you can avoid any legal entanglements. Obviously this leaves people with the task of making their own cards, or looking up the powers in the appropriate book, but it means WotC will not be able to question what you're doing (since you can't assert a trademark on 'information' as opposed to certain other things). You can still print blank cards of course... EDIT: and if you ARE going to write something, please for all the love in the world do it in something that is portable between Linux, Windows, and Mac... That pretty much either means Java (JavaFX is fairly nice), or using C++ and the QT toolkit. There are other more obscure options, but you can trust me these two are vastly better than the others. [/QUOTE]
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