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General Tabletop Discussion
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Power sources vice classes for power selection
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<blockquote data-quote="Tony Vargas" data-source="post: 6384868" data-attributes="member: 996"><p>The two stumbling blocks I can think of are: (1) powers that reference or build on class features. (2) powers that offer role support. </p><p></p><p>(1) is an issue with system integrity, you'd just have to work out how to handle it. Maybe the power is just very un-appealing because it does so little for other classes, or maybe it evokes some of the feature in question when it's used, for instance.</p><p></p><p>(2) is a bigger issue. The Twin Strike example illustrates it, Twin Strike increases your DPR by giving you two chances to hit. For a Rogue that could be a big deal, as it helps assure SA damage at every opportunity, building on his own role support. For a Fighter it'd let him mark two enemies - which Dual Strike also does. Where it really goes nuts is with Controllers. A Swordmage could have the toughness of a defender, but choose a bunch of wizard dailies, for instance.</p><p></p><p></p><p>The concept is a good one, IMHO, but it'd re-quire extensively re-designing classes to have role support only in their features, not their powers, and powers to have more generic interaction with features (or different interactions depending on the specific feature).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6384868, member: 996"] The two stumbling blocks I can think of are: (1) powers that reference or build on class features. (2) powers that offer role support. (1) is an issue with system integrity, you'd just have to work out how to handle it. Maybe the power is just very un-appealing because it does so little for other classes, or maybe it evokes some of the feature in question when it's used, for instance. (2) is a bigger issue. The Twin Strike example illustrates it, Twin Strike increases your DPR by giving you two chances to hit. For a Rogue that could be a big deal, as it helps assure SA damage at every opportunity, building on his own role support. For a Fighter it'd let him mark two enemies - which Dual Strike also does. Where it really goes nuts is with Controllers. A Swordmage could have the toughness of a defender, but choose a bunch of wizard dailies, for instance. The concept is a good one, IMHO, but it'd re-quire extensively re-designing classes to have role support only in their features, not their powers, and powers to have more generic interaction with features (or different interactions depending on the specific feature). [/QUOTE]
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