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Power Word Kill Houserule: Any <100 hp within 1 minute
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<blockquote data-quote="Benjamin Olson" data-source="post: 9031963" data-attributes="member: 6988941"><p>To me an ongoing effect of any type goes against the theme of the spell, which is the swift, brutal, "kill with a single, overpowered word of ancient, foundational magic". The instant success or failure is part of the vibe, the problem is simply that by time you gain access to it everything worth spending your best spell on is not going to be vulnerable. And the problem on the DM side is that they usually either know a PC is below 100 HP or above, and as much as you might try to compartmentalize that metagame knowledge away, ultimately you usually cast it knowing that you either definitely will or will not kill a PC.</p><p></p><p>Really I think it should kill any creature below 100 HP but also be a save or die for creatures above. Then it still won't break combats against creatures with legendary resistances (which should be most important combats by time you are wielding 9th level magic), but will not have so much consequence ride on the particular HP which just incentivizes metagaming too much. It would also vastly increase the times when it felt fair for a DM to use it on player characters.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9031963, member: 6988941"] To me an ongoing effect of any type goes against the theme of the spell, which is the swift, brutal, "kill with a single, overpowered word of ancient, foundational magic". The instant success or failure is part of the vibe, the problem is simply that by time you gain access to it everything worth spending your best spell on is not going to be vulnerable. And the problem on the DM side is that they usually either know a PC is below 100 HP or above, and as much as you might try to compartmentalize that metagame knowledge away, ultimately you usually cast it knowing that you either definitely will or will not kill a PC. Really I think it should kill any creature below 100 HP but also be a save or die for creatures above. Then it still won't break combats against creatures with legendary resistances (which should be most important combats by time you are wielding 9th level magic), but will not have so much consequence ride on the particular HP which just incentivizes metagaming too much. It would also vastly increase the times when it felt fair for a DM to use it on player characters. [/QUOTE]
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