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Power Word Kill Houserule: Any <100 hp within 1 minute
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<blockquote data-quote="Stalker0" data-source="post: 9034512" data-attributes="member: 5889"><p>So that max hp reduction does seem like a very good model for this mechanic, and might be superior to my original idea. Lets put it on paper to get a feel.</p><p></p><p><strong>Power Word Kill</strong></p><p>Action: Bonus Action</p><p>Target: 1 creature</p><p>Duration: Instantaneous</p><p></p><p>The target's maximum HP is lowered by 100. If the target drops to 1 or fewer hp while suffering this effect, the target dies. At the end of each of its turns, the target can make a constitution saving throw to remove the effect.</p><p></p><p></p><p></p><p>So in this version, I returned to the save ends that Power Word Stun and Pain use. This version is no longer affected by dispel magic or remove curse, but a greater restoration can fix it technically. I put in the 1 hp language to maintain bypassing death ward and other "at 0 hp" like effects, so it maintains the spirit of the original version.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9034512, member: 5889"] So that max hp reduction does seem like a very good model for this mechanic, and might be superior to my original idea. Lets put it on paper to get a feel. [B]Power Word Kill[/B] Action: Bonus Action Target: 1 creature Duration: Instantaneous The target's maximum HP is lowered by 100. If the target drops to 1 or fewer hp while suffering this effect, the target dies. At the end of each of its turns, the target can make a constitution saving throw to remove the effect. So in this version, I returned to the save ends that Power Word Stun and Pain use. This version is no longer affected by dispel magic or remove curse, but a greater restoration can fix it technically. I put in the 1 hp language to maintain bypassing death ward and other "at 0 hp" like effects, so it maintains the spirit of the original version. [/QUOTE]
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Power Word Kill Houserule: Any <100 hp within 1 minute
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