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Powers and abilities that grant a bonus after a Roll
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<blockquote data-quote="N0Man" data-source="post: 5048115" data-attributes="member: 64066"><p>I think the answer is to go with the option that the group finds fair and fun. It's just not very fun to have this conversation with your DM:</p><p></p><p>DM: "Sorry, your Daily Power missed."</p><p>Player: "I have an encounter ability that lets me add another +1 to my roll..."</p><p>DM: "well you can try to use it to see if it helps..."</p><p>Player: "OK, I'll use it."</p><p>DM: "Sorry, still not enough."</p><p></p><p>These types abilities are for giving players to bend the odds a little in their favor, push themselves a tiny bit, and give them a tiny bit of narrative control, in my opinion. Don't rob them of that.</p><p></p><p>Let them know if their attack is going to narrowly miss, or if they missed by a mile. You don't have to tell them they missed by 1, but use descriptive keywords to clue them in. Their blow glances off their armor, or their foe leans back and you miss by a hair. Or on the other end, tell them that they swung wide, or the spell flies high over their head, or whatever you feel is appropriate.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5048115, member: 64066"] I think the answer is to go with the option that the group finds fair and fun. It's just not very fun to have this conversation with your DM: DM: "Sorry, your Daily Power missed." Player: "I have an encounter ability that lets me add another +1 to my roll..." DM: "well you can try to use it to see if it helps..." Player: "OK, I'll use it." DM: "Sorry, still not enough." These types abilities are for giving players to bend the odds a little in their favor, push themselves a tiny bit, and give them a tiny bit of narrative control, in my opinion. Don't rob them of that. Let them know if their attack is going to narrowly miss, or if they missed by a mile. You don't have to tell them they missed by 1, but use descriptive keywords to clue them in. Their blow glances off their armor, or their foe leans back and you miss by a hair. Or on the other end, tell them that they swung wide, or the spell flies high over their head, or whatever you feel is appropriate. [/QUOTE]
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