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[PR] EN World Print Magazine to be Published by Goodman Games
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<blockquote data-quote="Mondain" data-source="post: 484786" data-attributes="member: 8948"><p><strong>ENmag Content</strong></p><p></p><p></p><p></p><p>Hi, I am new to the forums here and to the website, and I hope to get better acquainted with everyone.</p><p></p><p>I agree that there is nothing wrong with "crunchy", since it adds a dimension to the game that feels substantial and usable. I am just hoping to see, as you say, a variety beyond feats and PrCs, because those aspects of d20 games have been getting beaten to death. For example, detailing the results of a natural disaster on a sample village (and I am sure it has been done) is more useful to me than the new Vapormancer or Sonic Fist Monk, or Hypersensitive Smell feat. Feats and PrCs have grown to an extent that they create a glut of information, actually burying other subject matter. It is understandable as they are newer aspects of the game and attractive, but too much feats and PrCs eventually leaves a world that feels very artificial, filled with fantasy supermen and abstract "dungeons".</p><p></p><p>Here are my suggestions:</p><p></p><p>NPC Classes - I left AD&D 2e at some point for other rpgs and I remember playing Warhammer frpg for the first time, with it's Career System. It wasn't mere flavor for PCs, but a skeleton for entire game civilizations. The article "The Professionals" in Asgard 6 reminded me of it, greatly. For DMs serious about role-playing, NPCs should not just be "adventurer" or "non-adventurer".</p><p></p><p>Artwork/Floorplan Contests - Monsters not yet rendered or new images of those that are. Landscapes to use as props. Buildings to visit. There are tons of niches. I run a non-Rokugan Oriental Adv. and have a hard time finding specific floorlpans or images. Maybe four pages, like: Creature of the Month, Place of the Month, Floorplan of the Month, and a Hall of Portraits (never enough).</p><p></p><p>Languages - Have fans start developing Core Class languages and maybe even monster languages. It may sound silly, but language is often at the heart of the best story-telling. Look at Tolkien's Elven Languages. One page would be enough or even just a section of one page.</p><p></p><p>Role-play Section - Natural 20's sourcebook "Tournaments, Fairs, and Taverns" is a good example of this. In this day and age of Melee & Magic fiascoes, it would be nice to see rules for non-combat situations more frequently with examples given.</p><p></p><p>Variant: Realism Rules - How about a regular variant to add realistic details to game sessions? When I DM, I advance my PCs based on how many adventures they do instead of experience points (which I never liked). I try to make HP more realistic, at least in description (instead of, you were stabbed 50 times in a fight but are ok and need a heal and some R&R). This would be a fun challenge for all fans to tinker with.</p><p></p><p>There is more I am sure but I wont rant any longer. Suffice to say I think if there is a new magazine on the market, the best service it can perform is to help put more "role-playing" into the current d20 game market.</p><p></p><p>Dave S.</p></blockquote><p></p>
[QUOTE="Mondain, post: 484786, member: 8948"] [b]ENmag Content[/b] Hi, I am new to the forums here and to the website, and I hope to get better acquainted with everyone. I agree that there is nothing wrong with "crunchy", since it adds a dimension to the game that feels substantial and usable. I am just hoping to see, as you say, a variety beyond feats and PrCs, because those aspects of d20 games have been getting beaten to death. For example, detailing the results of a natural disaster on a sample village (and I am sure it has been done) is more useful to me than the new Vapormancer or Sonic Fist Monk, or Hypersensitive Smell feat. Feats and PrCs have grown to an extent that they create a glut of information, actually burying other subject matter. It is understandable as they are newer aspects of the game and attractive, but too much feats and PrCs eventually leaves a world that feels very artificial, filled with fantasy supermen and abstract "dungeons". Here are my suggestions: NPC Classes - I left AD&D 2e at some point for other rpgs and I remember playing Warhammer frpg for the first time, with it's Career System. It wasn't mere flavor for PCs, but a skeleton for entire game civilizations. The article "The Professionals" in Asgard 6 reminded me of it, greatly. For DMs serious about role-playing, NPCs should not just be "adventurer" or "non-adventurer". Artwork/Floorplan Contests - Monsters not yet rendered or new images of those that are. Landscapes to use as props. Buildings to visit. There are tons of niches. I run a non-Rokugan Oriental Adv. and have a hard time finding specific floorlpans or images. Maybe four pages, like: Creature of the Month, Place of the Month, Floorplan of the Month, and a Hall of Portraits (never enough). Languages - Have fans start developing Core Class languages and maybe even monster languages. It may sound silly, but language is often at the heart of the best story-telling. Look at Tolkien's Elven Languages. One page would be enough or even just a section of one page. Role-play Section - Natural 20's sourcebook "Tournaments, Fairs, and Taverns" is a good example of this. In this day and age of Melee & Magic fiascoes, it would be nice to see rules for non-combat situations more frequently with examples given. Variant: Realism Rules - How about a regular variant to add realistic details to game sessions? When I DM, I advance my PCs based on how many adventures they do instead of experience points (which I never liked). I try to make HP more realistic, at least in description (instead of, you were stabbed 50 times in a fight but are ok and need a heal and some R&R). This would be a fun challenge for all fans to tinker with. There is more I am sure but I wont rant any longer. Suffice to say I think if there is a new magazine on the market, the best service it can perform is to help put more "role-playing" into the current d20 game market. Dave S. [/QUOTE]
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[PR] EN World Print Magazine to be Published by Goodman Games
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