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[PrC] Archaeologist
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<blockquote data-quote="Fester" data-source="post: 1462285" data-attributes="member: 14945"><p>I'm inclined to agree with <em>Crothian</em> and <em>Shadeus</em> that it looks weak. Some of the suggestions given will help it, though. </p><p></p><p>You mention that it was written for 3.0 and it looks like it. The identify spell has changed and whereas the <em>Archaeological Identification</em> class ability would work fine in 3.0, it seems somewhat underpowered in 3.5. You might want to convert it to identify as the 3.5 spell.</p><p></p><p>You might also want to give <em>The Archaeologist</em> a bonus to the Search and Appraise Skills, which increase as their level increases (every 3 or 5 levels). Searching and appraising are key archaeological skills.</p><p></p><p>You could use the above ideas to develop class abilities. For instance:</p><p></p><p><strong>Constant Awareness:</strong> Like an elf, if an archaeologist merely passes within 5 feet of a secret or concealed door, they are entitled to a Search check... etc.</p><p></p><p>or</p><p></p><p><strong>Trained Eye:</strong> An archaeologist is far less likely to make a mistake when appraising common or well-known items. When an archaeologist fails an appraise check, they will estimate the value to be 30-100% (1d8+2 multiplied by 10) of its actual value.</p><p></p><p>plus</p><p></p><p><strong>Greater Trained Eye:</strong> As Trained Eye, except they will estimate the value to be 20-50% (1d4+1 multiplied by 10) of its actual value. Also, an archaeologist can make an educated guess at the cost of rare and exotic items even if they fail their appraise check. On a failure, an archaeologist will estimate the value at 50-200% (3d6+2) of its actual value.</p><p></p><p>(at least the above class abilities will add to the flavor of <em>The Archaeologist</em> - I'm sure there are plenty more that could also be thought of).</p><p></p><p>Another key skill of archaeology is research, so Decipher Script and Gather Information would be other possible areas of development.</p><p></p><p>In terms of Skills, I have no idea what Listen and Use Rope have to do with archaeology and would personally drop these.</p><p></p><p>Personally, I like the spell list. There are a few I don't think fit (like protection from Arrows, Invisibility, Fly, Invisibility Sphere, Wall of..., Greater Invisibility (not Improved Invisibility anymore), Teleport, Greater Teleport (not Teleport without Error anymore). But that's just a personal thing (I don't see how they fit the class...)</p><p></p><p>Neat idea, though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fester, post: 1462285, member: 14945"] I'm inclined to agree with [I]Crothian[/I] and [I]Shadeus[/I] that it looks weak. Some of the suggestions given will help it, though. You mention that it was written for 3.0 and it looks like it. The identify spell has changed and whereas the [I]Archaeological Identification[/I] class ability would work fine in 3.0, it seems somewhat underpowered in 3.5. You might want to convert it to identify as the 3.5 spell. You might also want to give [I]The Archaeologist[/I] a bonus to the Search and Appraise Skills, which increase as their level increases (every 3 or 5 levels). Searching and appraising are key archaeological skills. You could use the above ideas to develop class abilities. For instance: [B]Constant Awareness:[/B] Like an elf, if an archaeologist merely passes within 5 feet of a secret or concealed door, they are entitled to a Search check... etc. or [B]Trained Eye:[/B] An archaeologist is far less likely to make a mistake when appraising common or well-known items. When an archaeologist fails an appraise check, they will estimate the value to be 30-100% (1d8+2 multiplied by 10) of its actual value. plus [B]Greater Trained Eye:[/B] As Trained Eye, except they will estimate the value to be 20-50% (1d4+1 multiplied by 10) of its actual value. Also, an archaeologist can make an educated guess at the cost of rare and exotic items even if they fail their appraise check. On a failure, an archaeologist will estimate the value at 50-200% (3d6+2) of its actual value. (at least the above class abilities will add to the flavor of [I]The Archaeologist[/I] - I'm sure there are plenty more that could also be thought of). Another key skill of archaeology is research, so Decipher Script and Gather Information would be other possible areas of development. In terms of Skills, I have no idea what Listen and Use Rope have to do with archaeology and would personally drop these. Personally, I like the spell list. There are a few I don't think fit (like protection from Arrows, Invisibility, Fly, Invisibility Sphere, Wall of..., Greater Invisibility (not Improved Invisibility anymore), Teleport, Greater Teleport (not Teleport without Error anymore). But that's just a personal thing (I don't see how they fit the class...) Neat idea, though :) [/QUOTE]
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