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PrC - Holy Voice (approved)
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<blockquote data-quote="Rystil Arden" data-source="post: 3594409" data-attributes="member: 29014"><p>So for a Paladin, you pretty much automatically get this PrC (Kn: Religion is an obvious skill choice for a Paladin, and Sense Motive is usually taken to get the measure of people except by foolish Detect-and-Smite Paladins, who tend to get in trouble by killing everything that pops up as Evil). </p><p></p><p>As a Paladin, if you take this PrC with no entry cost, you lose 1 HP per level (so a feat, since we have a feat for that now), your Smite doesn't increase in damage, and you don't get any of the worthless high level Paladin special (oh no--less Remove Disease per week...when you can use it per day as a spell <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>In exchange, you get--</p><p></p><p>A Domain and the spells and powers it entails, which is a pretty big boost for the Paladin in spells per day, particularly at levels where the Paladin gets 0.</p><p></p><p>Fearless Aura--this is just a kind of annoying ability. It is not useful very often, but when it can be used (Fear-using monsters), it makes the encounter less fun and trivial. A normal Paladin already gives bonuses to others and is herself immune. I'd say that's enough.</p><p></p><p>Extra Turning--this is one feat spread out for a while</p><p></p><p>Morale Aura--This is available at 10th level. It is better than having a 10th-level Bard along with you for Inspire Courage, since it is inexplicably a Free Action.</p><p></p><p>Magical Aura--This appears to be a less expensive sort of Divine Metamagic that changes touch range spells to mass spells at range (but with the same casting time change as spontaneous metamagic). If it were a Cleric, this would be absurdly broken beyond belief. For a Paladin, it is less so if only because a Paladin has weaker spells.</p><p></p><p>Healing Aura--With enough Charisma Bonus, this can quickly become a Mass Heal. At least it's a standard action, I guess.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3594409, member: 29014"] So for a Paladin, you pretty much automatically get this PrC (Kn: Religion is an obvious skill choice for a Paladin, and Sense Motive is usually taken to get the measure of people except by foolish Detect-and-Smite Paladins, who tend to get in trouble by killing everything that pops up as Evil). As a Paladin, if you take this PrC with no entry cost, you lose 1 HP per level (so a feat, since we have a feat for that now), your Smite doesn't increase in damage, and you don't get any of the worthless high level Paladin special (oh no--less Remove Disease per week...when you can use it per day as a spell :lol: ). In exchange, you get-- A Domain and the spells and powers it entails, which is a pretty big boost for the Paladin in spells per day, particularly at levels where the Paladin gets 0. Fearless Aura--this is just a kind of annoying ability. It is not useful very often, but when it can be used (Fear-using monsters), it makes the encounter less fun and trivial. A normal Paladin already gives bonuses to others and is herself immune. I'd say that's enough. Extra Turning--this is one feat spread out for a while Morale Aura--This is available at 10th level. It is better than having a 10th-level Bard along with you for Inspire Courage, since it is inexplicably a Free Action. Magical Aura--This appears to be a less expensive sort of Divine Metamagic that changes touch range spells to mass spells at range (but with the same casting time change as spontaneous metamagic). If it were a Cleric, this would be absurdly broken beyond belief. For a Paladin, it is less so if only because a Paladin has weaker spells. Healing Aura--With enough Charisma Bonus, this can quickly become a Mass Heal. At least it's a standard action, I guess. [/QUOTE]
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