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PrC: The Divine Knight (Eldritch Knight copy)
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<blockquote data-quote="reapersaurus" data-source="post: 1048174" data-attributes="member: 1194"><p>The purpose of this PrC is to point out how over-powered the Eldritch Knight is, and how it's a bad idea.</p><p></p><p>Either that, or give clerics the same freedom now granted to wizards by WotC.</p><p></p><p>BTW: compared to wizards, the benefits received by clerics when entering Divine Knight are less in the following ways:</p><p>* Clerics already have d8 HD, so there's no increase.</p><p>* Clerics already get 3/4 BAB advancement, so that's not as big of improvement as it is to a wizard.</p><p>* Clerics spellcasting power is weaker than a wizards, so +1 caster level is less a benefit than a wizard.</p><p>* Turn Undead is quite a powerful ability that is being lost, unlike a wizard's familiar not progressing. Most of the best advantages of the familiar are already obtained by level 5.</p><p>* A cleric loses his good WILL saves.</p><p>If we were to make a Divine Knight PrC equal in benefit to a Eldritch Knight, I'd suggest giving d10 HD, keeping turn undead advancement, and keeping the Good WILL saves.</p><p>That would be a true test of the PrC's power.</p><p></p><p><strong><span style="font-size: 15px">DIVINE KNIGHT</span></strong></p><p></p><p><strong>Hit Die:</strong> d8</p><p></p><p><strong>Requirements:</strong></p><p>To qualify to become a Divine Knight, a character must fulfill the following criteria:</p><p><strong>Weapon Proficiency:</strong> Must be proficient with all martial weapons.</p><p><strong>Spells:</strong> Able to cast 3rd-level divine spells.</p><p></p><p><strong>Class Skills:</strong></p><p>The Divine Knight's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int) and Swim (Str). </p><p>Skill Points at Each Level: 2 + Int modifier. </p><p><strong>BAB:</strong> As fighter</p><p><strong>Saves:</strong> As fighter[code] [color=silver]Level Special </p><p>-----------------------------------------------------------</p><p>1 Bonus feat</p><p>2 +1 Spellcaster Level</p><p>3 +1 Spellcaster Level</p><p>4 +1 Spellcaster Level</p><p>5 +1 Spellcaster Level </p><p>6 +1 Spellcaster Level</p><p>7 +1 Spellcaster Level</p><p>8 +1 Spellcaster Level</p><p>9 +1 Spellcaster Level</p><p>10 +1 Spellcaster Level [/color] [/code]<strong>Class Features:</strong></p><p>All of the following are features of the divine knight prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Divine knights gain no proficiency with any weapon or armor.</p><p></p><p><strong>Bonus Feat:</strong> At 1st level, a divine knight may choose a bonus feat from the list of feats available to fighters. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats, including levels of fighter for the Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization feats.</p><p></p><p><strong>Spells per Day:</strong> From 2nd level on, when a new divine knight level is gained, the character gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of divine knight to the level of whatever other divine spellcasting class the character has, then determines spells per day and caster level accordingly.</p><p>If a character had more than one divine spellcasting class before she became an divine knight, she must decide to which class she adds each level of divine knight for the purpose of determining spells per day.</p><p></p><p><strong>Domain abilities:</strong> Levels in Divine Knight stack with any cleric levels for purposes of determining class level.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1048174, member: 1194"] The purpose of this PrC is to point out how over-powered the Eldritch Knight is, and how it's a bad idea. Either that, or give clerics the same freedom now granted to wizards by WotC. BTW: compared to wizards, the benefits received by clerics when entering Divine Knight are less in the following ways: * Clerics already have d8 HD, so there's no increase. * Clerics already get 3/4 BAB advancement, so that's not as big of improvement as it is to a wizard. * Clerics spellcasting power is weaker than a wizards, so +1 caster level is less a benefit than a wizard. * Turn Undead is quite a powerful ability that is being lost, unlike a wizard's familiar not progressing. Most of the best advantages of the familiar are already obtained by level 5. * A cleric loses his good WILL saves. If we were to make a Divine Knight PrC equal in benefit to a Eldritch Knight, I'd suggest giving d10 HD, keeping turn undead advancement, and keeping the Good WILL saves. That would be a true test of the PrC's power. [b][size=4]DIVINE KNIGHT[/size][/b] [b]Hit Die:[/b] d8 [b]Requirements:[/b] To qualify to become a Divine Knight, a character must fulfill the following criteria: [b]Weapon Proficiency:[/b] Must be proficient with all martial weapons. [b]Spells:[/b] Able to cast 3rd-level divine spells. [b]Class Skills:[/b] The Divine Knight's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int) and Swim (Str). Skill Points at Each Level: 2 + Int modifier. [b]BAB:[/b] As fighter [b]Saves:[/b] As fighter[code] [color=silver]Level Special ----------------------------------------------------------- 1 Bonus feat 2 +1 Spellcaster Level 3 +1 Spellcaster Level 4 +1 Spellcaster Level 5 +1 Spellcaster Level 6 +1 Spellcaster Level 7 +1 Spellcaster Level 8 +1 Spellcaster Level 9 +1 Spellcaster Level 10 +1 Spellcaster Level [/color] [/code][b]Class Features:[/b] All of the following are features of the divine knight prestige class. [b]Weapon and Armor Proficiency:[/b] Divine knights gain no proficiency with any weapon or armor. [b]Bonus Feat:[/b] At 1st level, a divine knight may choose a bonus feat from the list of feats available to fighters. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats, including levels of fighter for the Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization feats. [b]Spells per Day:[/b] From 2nd level on, when a new divine knight level is gained, the character gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of divine knight to the level of whatever other divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one divine spellcasting class before she became an divine knight, she must decide to which class she adds each level of divine knight for the purpose of determining spells per day. [b]Domain abilities:[/b] Levels in Divine Knight stack with any cleric levels for purposes of determining class level. [/QUOTE]
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