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<blockquote data-quote="TheSword" data-source="post: 8140023" data-attributes="member: 6879661"><p>I suspect it’s because players of D&D (and their spin-offs) outnumber non-d&d players by 10,000 to 1. Many of those players <strong>have</strong> already expanded their horizons by learning to play D&D.</p><p></p><p>I also think D&D and their ilk (Pathfinder etc) requires a fair amount of effort to get into and Brain Power/RAM to process. When people are running D&D it’s quite a lot of mental effort to quickly ‘put down’ one system and ‘pick up’ another. Some can switch easily (particularly individuals rather than whole groups). Hell it’s hard enough switching editions of the same game with a whole group let alone start entire new ones.</p><p></p><p>It’s not necessarily the rules being hard either. It’s the cultural baggage that comes from living and knowing a game system really well. I had a fairly new group (playing for two years) and suggested a one off game of a different system. It was met with dismay and reluctance... “we’ve only just got to grips with this one!” If the existing system people are playing is crappy and a source of dissatisfaction people are more likely to be open to alternatives.</p><p></p><p>Longer term groups become jaded and maybe would try something new, but then also become a little lazy and prefer the comfort of a worn slipper like D&D... particularly when a lot of the fun comes from the story and the campaign rather than the rule-set. I suspect if Alien RPg released a 5e conversion product then it would get huge responses (even if it ended up being less good).</p><p></p><p>I love Aliens. But for me it suffers the same as most movie/novel source spin offs. The main story has been told and you will never be able to recreate that satisfyingly. All you can hope for is the whiff and feel of the original. That to me just isn’t as satisfying as telling a story from scratch without the massive preconceptions. Good luck to those who are playing though and are liking it!</p></blockquote><p></p>
[QUOTE="TheSword, post: 8140023, member: 6879661"] I suspect it’s because players of D&D (and their spin-offs) outnumber non-d&d players by 10,000 to 1. Many of those players [B]have[/B] already expanded their horizons by learning to play D&D. I also think D&D and their ilk (Pathfinder etc) requires a fair amount of effort to get into and Brain Power/RAM to process. When people are running D&D it’s quite a lot of mental effort to quickly ‘put down’ one system and ‘pick up’ another. Some can switch easily (particularly individuals rather than whole groups). Hell it’s hard enough switching editions of the same game with a whole group let alone start entire new ones. It’s not necessarily the rules being hard either. It’s the cultural baggage that comes from living and knowing a game system really well. I had a fairly new group (playing for two years) and suggested a one off game of a different system. It was met with dismay and reluctance... “we’ve only just got to grips with this one!” If the existing system people are playing is crappy and a source of dissatisfaction people are more likely to be open to alternatives. Longer term groups become jaded and maybe would try something new, but then also become a little lazy and prefer the comfort of a worn slipper like D&D... particularly when a lot of the fun comes from the story and the campaign rather than the rule-set. I suspect if Alien RPg released a 5e conversion product then it would get huge responses (even if it ended up being less good). I love Aliens. But for me it suffers the same as most movie/novel source spin offs. The main story has been told and you will never be able to recreate that satisfyingly. All you can hope for is the whiff and feel of the original. That to me just isn’t as satisfying as telling a story from scratch without the massive preconceptions. Good luck to those who are playing though and are liking it! [/QUOTE]
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