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Pre-published or self-written modules?
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<blockquote data-quote="Stumblewyk" data-source="post: 5511208" data-attributes="member: 67606"><p>The current thread asking about <a href="http://www.enworld.org/forum/general-rpg-discussion/303605-what-greatest-published-adventures-youve-run.html" target="_blank">what the greatest published modules you've ever run</a> was got me wondering - do most DMs/GMs here use pre-published adventures?</p><p></p><p>Maybe it was just me, but being a kid without a lot of expendable income when I was younger, I couldn't afford to buy modules. Heck, I could barely afford to buy D&D rule books. My friends and I would each buy one book and share them between us. I owned the Monstrous Manual, one guy owned the PHB, and another guy owned the DMG.</p><p></p><p>Anyway - as a result, I wrote all my own adventures. I started doing it in high school, and I continue doing it to this day (for the most part). I use pre-published modules when I don't have the inclination to actually prep a game for a group.</p><p></p><p>I'm wondering what the breakdown is for other DMs - How often do you use pre-published adventures, and what's the reason you do (or don't)?</p><p></p><p><strong>Edit:</strong> I'm not implying any kind of inherent "superiority" in one adventure method or another. I have time and inclination to write, so I do it, even though I have the money to buy modules if I want them.</p><p></p><p>Also, if you rely mostly on improvisation or sand boxing, I'd call that self-written for the purposes of this poll. You're coming up with that stuff on your own.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5511208, member: 67606"] The current thread asking about [url=http://www.enworld.org/forum/general-rpg-discussion/303605-what-greatest-published-adventures-youve-run.html]what the greatest published modules you've ever run[/url] was got me wondering - do most DMs/GMs here use pre-published adventures? Maybe it was just me, but being a kid without a lot of expendable income when I was younger, I couldn't afford to buy modules. Heck, I could barely afford to buy D&D rule books. My friends and I would each buy one book and share them between us. I owned the Monstrous Manual, one guy owned the PHB, and another guy owned the DMG. Anyway - as a result, I wrote all my own adventures. I started doing it in high school, and I continue doing it to this day (for the most part). I use pre-published modules when I don't have the inclination to actually prep a game for a group. I'm wondering what the breakdown is for other DMs - How often do you use pre-published adventures, and what's the reason you do (or don't)? [b]Edit:[/b] I'm not implying any kind of inherent "superiority" in one adventure method or another. I have time and inclination to write, so I do it, even though I have the money to buy modules if I want them. Also, if you rely mostly on improvisation or sand boxing, I'd call that self-written for the purposes of this poll. You're coming up with that stuff on your own. [/QUOTE]
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