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Pre-Release Review of Heroes of Shadow by Wizards of the Coast
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<blockquote data-quote="Doctor Futurity" data-source="post: 5522579" data-attributes="member: 10738"><p>Yeah this whole kitchen sink think is confusing me, too. The changes from pre-Essentials 4E to post Essentials 4E are mostly a case of "new build styles" but not in a manner which excluded previous content. It's not like, say, 3.0 to 3.5 where if you played a barbarian, bard or ranger you definitely wanted to upgrade to 3.5....it's more like, if you played a straight fighter from the PHB you could now, in theory, meet a slayer or knight in a game and play together...but if you prefer the PHB fighter over the Essentials slayer, nothing prevents you from playing one over the other. Heck, the only direct compatibility issue I've seen with some Essentials builds (and this is very minor) is that they really need integration in to multiclassing and hybridization in a useful way. I've actually made a multiclass slayer/wizard, and he works...but the power swap feats are more or less useless to him without this patch. Of course, I guess one could argue that a slayer is just the "basic" fighter for people who don't want to deal with such things, and that the PHB fighter would be the way to go...but obviously from this review YMMV.</p><p></p><p>I guess there's also the fact that many feats got more useful in Essentials, too...but that's more of an errata feature that works fine for backwards-compatibility.</p><p></p><p>Also, more fun fluff in Essentials...but fluff is not a mechanical feature, it's just fun stuff, and it would be silly to think of it as something distinctly "Essentials."</p><p></p><p>So yeah, still confused here too. But I guess I'll benefit a great deal from this book since I have no qualms with using all my pre-and-post Essentials stuff together.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 5522579, member: 10738"] Yeah this whole kitchen sink think is confusing me, too. The changes from pre-Essentials 4E to post Essentials 4E are mostly a case of "new build styles" but not in a manner which excluded previous content. It's not like, say, 3.0 to 3.5 where if you played a barbarian, bard or ranger you definitely wanted to upgrade to 3.5....it's more like, if you played a straight fighter from the PHB you could now, in theory, meet a slayer or knight in a game and play together...but if you prefer the PHB fighter over the Essentials slayer, nothing prevents you from playing one over the other. Heck, the only direct compatibility issue I've seen with some Essentials builds (and this is very minor) is that they really need integration in to multiclassing and hybridization in a useful way. I've actually made a multiclass slayer/wizard, and he works...but the power swap feats are more or less useless to him without this patch. Of course, I guess one could argue that a slayer is just the "basic" fighter for people who don't want to deal with such things, and that the PHB fighter would be the way to go...but obviously from this review YMMV. I guess there's also the fact that many feats got more useful in Essentials, too...but that's more of an errata feature that works fine for backwards-compatibility. Also, more fun fluff in Essentials...but fluff is not a mechanical feature, it's just fun stuff, and it would be silly to think of it as something distinctly "Essentials." So yeah, still confused here too. But I guess I'll benefit a great deal from this book since I have no qualms with using all my pre-and-post Essentials stuff together. [/QUOTE]
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