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Pre-Release Review of Heroes of Shadow by Wizards of the Coast
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<blockquote data-quote="Obryn" data-source="post: 5522916" data-attributes="member: 11821"><p>"I still find myself extremely disappointed over this new Player’s Option book - because of what it lacks for gamers who want to maintain their Traditional D&D 4E campaigns. For those of us – and I include myself here – who choose not to play a pure Essentials campaign, and have no interest in a “kitchen sink” campaign content philosophy, this book offers nothing but a few pages of fluff material about the Shadowfell, and very little else."</p><p></p><p>You're right! It's not implied so much as spelled out. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I don't much care about the weird categorization thing. Call it part of the Essentials line if you want. It's a distinction without meaning to me; if you're banning books from your game, you're banning books from your game, and that's your prerogative as a DM. However, I think worrying about which "line" a feat or power is from is bizarre, if you're otherwise running an everything-goes sort of game with powers & feats from Powers books, Dragon, etc.</p><p></p><p>The question is - in all the Heroes books - what makes feats and most of the powers "Essentials Content"? I can see "Essentials Classes" but "Essentials Feats" is a weird concept. Why would you ban feats and powers for existing Core AEDU classes from these three books and not, say, PHB3 or Martial Power 2?</p><p></p><p>I can understand not liking the new class design, and I can understand not wanting to play one or even allow them in your game. I have much less understanding when it comes to banning otherwise-balanced and capable stuff because it's been published <em>adjacent to </em>those things.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5522916, member: 11821"] "I still find myself extremely disappointed over this new Player’s Option book - because of what it lacks for gamers who want to maintain their Traditional D&D 4E campaigns. For those of us – and I include myself here – who choose not to play a pure Essentials campaign, and have no interest in a “kitchen sink” campaign content philosophy, this book offers nothing but a few pages of fluff material about the Shadowfell, and very little else." You're right! It's not implied so much as spelled out. :) I don't much care about the weird categorization thing. Call it part of the Essentials line if you want. It's a distinction without meaning to me; if you're banning books from your game, you're banning books from your game, and that's your prerogative as a DM. However, I think worrying about which "line" a feat or power is from is bizarre, if you're otherwise running an everything-goes sort of game with powers & feats from Powers books, Dragon, etc. The question is - in all the Heroes books - what makes feats and most of the powers "Essentials Content"? I can see "Essentials Classes" but "Essentials Feats" is a weird concept. Why would you ban feats and powers for existing Core AEDU classes from these three books and not, say, PHB3 or Martial Power 2? I can understand not liking the new class design, and I can understand not wanting to play one or even allow them in your game. I have much less understanding when it comes to banning otherwise-balanced and capable stuff because it's been published [I]adjacent to [/I]those things. -O [/QUOTE]
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