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<blockquote data-quote="Tonguez" data-source="post: 184341" data-attributes="member: 1125"><p><strong>Re: Re: About above classes</strong></p><p></p><p></p><p></p><p>Okay Paladin is perhaps a bit of a misnomer but the general idea is as follows</p><p></p><p><strong>Tanguru (Paladin)</strong></p><p>The Tanguru is the chosen vehicle of a Beast spirit (Shark, Crocodile, Boar, Giant Eagle, Tanifa <em>Dinosaur, Smilodon etc</em> -often the clan war god) who imbues their Champion with a part of their power. In return the Tanguru carries the Beast spirit into battle allowing it to feed on the mana of the defeated.</p><p></p><p>Detect Evil: as is</p><p>Divine Grace: as is</p><p>Lay on Hands: as is</p><p>Divine Health: as is</p><p>Aura of Courage: as is</p><p>Smite Evil: as is</p><p>Remove Disease: as is</p><p>Bonus Feat: Fighter (to replace Turning - no undead)</p><p>Rage (to replace Extra Turning) </p><p>Spells: as is</p><p>Beast Companion : : <em>Upon or after reaching 5th level, a Tanguru can call an unusually intelligent, strong, and loyal beast to serve him or her in her crusade</em> </p><p>*The Beast might be ridden although the riding skill does not exist imc being replaced by a canoe-use skill (-as stated Polynesia has no riding animals available ergo no skill developed. The Beat Rider PrC gets Riding as a Class Ability) </p><p> </p><p></p><p></p><p><strong>Paladins</strong> as above - the carrying of family and clan Shark-gods was an honoured position in many Polynesia cultures I reinterpreted this as Paladins so as to avoid the need to create an entirely new class.</p><p></p><p><strong>Bards</strong> imho are essential - In a culture wihout writing knowledge is recorded and maintained through stories and songs. In such societies Poets and Orators have significant status. Knowledge is sacred and thus those with such knowledge gain special ability (ie bard spells)</p><p>In Tahiti the Karioi Bards rose to become a major power - they were religious functionaries as much as they were entertainers performing huge spectacles of song and theatre.</p><p></p><p><strong>Experts</strong> I also allow Experts as a PC class (Artisans) giving them skill focus +3 and spell casting from 4-Level using a mix of Divine spells to do with crafting stuff (like Mending, Fabricate, Ironwood etc)</p><p></p><p></p><p></p><p>Aborigine are humans - why are they presented as a seperate race?</p></blockquote><p></p>
[QUOTE="Tonguez, post: 184341, member: 1125"] [b]Re: Re: About above classes[/b] Okay Paladin is perhaps a bit of a misnomer but the general idea is as follows [b]Tanguru (Paladin)[/b] The Tanguru is the chosen vehicle of a Beast spirit (Shark, Crocodile, Boar, Giant Eagle, Tanifa [i]Dinosaur, Smilodon etc[/i] -often the clan war god) who imbues their Champion with a part of their power. In return the Tanguru carries the Beast spirit into battle allowing it to feed on the mana of the defeated. Detect Evil: as is Divine Grace: as is Lay on Hands: as is Divine Health: as is Aura of Courage: as is Smite Evil: as is Remove Disease: as is Bonus Feat: Fighter (to replace Turning - no undead) Rage (to replace Extra Turning) Spells: as is Beast Companion : : [i]Upon or after reaching 5th level, a Tanguru can call an unusually intelligent, strong, and loyal beast to serve him or her in her crusade[/i] *The Beast might be ridden although the riding skill does not exist imc being replaced by a canoe-use skill (-as stated Polynesia has no riding animals available ergo no skill developed. The Beat Rider PrC gets Riding as a Class Ability) [b]Paladins[/b] as above - the carrying of family and clan Shark-gods was an honoured position in many Polynesia cultures I reinterpreted this as Paladins so as to avoid the need to create an entirely new class. [b]Bards[/b] imho are essential - In a culture wihout writing knowledge is recorded and maintained through stories and songs. In such societies Poets and Orators have significant status. Knowledge is sacred and thus those with such knowledge gain special ability (ie bard spells) In Tahiti the Karioi Bards rose to become a major power - they were religious functionaries as much as they were entertainers performing huge spectacles of song and theatre. [b]Experts[/b] I also allow Experts as a PC class (Artisans) giving them skill focus +3 and spell casting from 4-Level using a mix of Divine spells to do with crafting stuff (like Mending, Fabricate, Ironwood etc) Aborigine are humans - why are they presented as a seperate race? [/QUOTE]
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