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<blockquote data-quote="Cthulhudrew" data-source="post: 2963927" data-attributes="member: 4090"><p>I've toyed with the idea of doing something like this myself, although I think I finally ended up getting hung up on the idea of what to do with magic/wizards/sorcerers, and then flew off onto a tangent of trying to break down the magic "system" into something sort of like the development of technology- bronze age, iron age, etc.- that would be portable across genres. Still working on that one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I was thinking of allowing the Sorcerer, and having it basically be the "Wizard" of the prehistoric world.</p><p></p><p>Rogue would still be useful, although it would probably need a bit of a shift in abilities somewhat (particularly as regards to skills). Ranger seems like it would still be viable, although I think you might have to consider changing some abilities- notably the Combat Style feats (to accomodate a more "primitive" sort of warrior).</p><p></p><p></p><p></p><p>I'd keep Escape Artist (for getting out of wrestling holds- I think it helps for that, right? Also, possibly for getting out of other sorts of ropes, unless rope doesn't exist in your world), Knowledge (religion) probably.</p><p></p><p>Perform should definitely stay- storytelling would be the major means of keeping a sense of community (or is there no language at all that you are proposing?); I could also see primitive dance and even forms of theater as a means of paying homage to the gods.</p><p></p><p>Spellcraft is a toughie... I could go either way (like with Knowledge: Religion).</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 2963927, member: 4090"] I've toyed with the idea of doing something like this myself, although I think I finally ended up getting hung up on the idea of what to do with magic/wizards/sorcerers, and then flew off onto a tangent of trying to break down the magic "system" into something sort of like the development of technology- bronze age, iron age, etc.- that would be portable across genres. Still working on that one. :) I was thinking of allowing the Sorcerer, and having it basically be the "Wizard" of the prehistoric world. Rogue would still be useful, although it would probably need a bit of a shift in abilities somewhat (particularly as regards to skills). Ranger seems like it would still be viable, although I think you might have to consider changing some abilities- notably the Combat Style feats (to accomodate a more "primitive" sort of warrior). I'd keep Escape Artist (for getting out of wrestling holds- I think it helps for that, right? Also, possibly for getting out of other sorts of ropes, unless rope doesn't exist in your world), Knowledge (religion) probably. Perform should definitely stay- storytelling would be the major means of keeping a sense of community (or is there no language at all that you are proposing?); I could also see primitive dance and even forms of theater as a means of paying homage to the gods. Spellcraft is a toughie... I could go either way (like with Knowledge: Religion). [/QUOTE]
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