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<blockquote data-quote="Szatany" data-source="post: 4264002" data-attributes="member: 21178"><p>RACES</p><p></p><p>1. I really don't like how half-elven group diplomacy was covered - too insignificant bonus to be bothered to keep track of. Hence a replacement:</p><p></p><p><span style="color: Indigo"><strong>Group Diplomacy</strong></span><strong> <span style="color: Black">----</span> <span style="font-size: 9px"><span style="color: Indigo">Half-Elf Racial Power</span></span></strong></p><p><em>With a quick whisper or two you suggest a correct course for a negotiation.</em></p><p><strong>Daily</strong></p><p><strong>Immediate Interrupt <span style="color: Black">----</span> Ranged</strong> 5</p><p><strong>Target:</strong> One ally</p><p><strong>Effect:</strong> The ally gains a +5 power bonus to a Diplomacy checks made this turn.</p><p></p><p>2. Infernal Wrath, as written, sucks. Change to +Cha attack and +Cha damage.</p><p></p><p>3. Did I mention I have situational +1 bonuses? Guess what bloodhunt does <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><span style="color: red"><strong>Bloodhunt</strong></span><strong> <span style="color: Black">----</span> <span style="font-size: 9px"><span style="color: red">Tiefling Racial Power</span></span></strong></p><p><em>Smell of fresh blood in the air invigorates you.</em></p><p><strong>Encounter</strong></p><p><strong>Immediate Reaction</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Effect:</strong> You make an attack of your choice (this includes using attack powers) against an enemy that just became bloodied.</p><p></p><p>4. Same thing with elven Group Awareness:</p><p></p><p><span style="color: Indigo"><strong>Group Awareness</strong></span><strong> <span style="color: Black">----</span> <span style="font-size: 9px"><span style="color: Indigo">Elf Racial Power</span></span></strong></p><p><em>Using your sharp senses you point out a hidden threat.</em></p><p><strong>Daily</strong></p><p><strong>Free Action <span style="color: Black">----</span> Close Burst</strong> 5</p><p><strong>Targets:</strong> Each ally within burst</p><p><strong>Effect:</strong> Allies gain a +5 power bonus to Perception checks until the beginning of your next turn.</p><p></p><p>FEATS</p><p></p><p>5. I'm going to change a few multiclass feats, as with the example below.</p><p></p><p><strong>OLD:</strong> Cleric feat grants training in Religion skill.</p><p><strong>NEW:</strong> Cleric feat grants training in Religion skill. If you already have it, pick another skill from the cleric's class skill list.</p><p></p><p>6. Dodge Giants</p><p>+4 bonus to AC and Reflex against large, huge, and gargantuan humanoids.</p><p></p><p>7. Group Insight</p><p>Either it grants a power similar to my proposals above, or I'll just ban it.</p><p></p><p>8. Improved Fate of the Void (what a sucky name!, should be Destiny of the Void or something)</p><p>The feat doubles bonuses granted by the ability (+2 per foe dropped)</p><p></p><p>9. Precise Hunter</p><p>Increase the bonus to +2.</p><p></p><p>10. Nimble Blade</p><p>Not sure, maybe "You can take a +2 bonus on attack roll, but after the attack you lose combat advantage until the beginning of your next turn."?</p></blockquote><p></p>
[QUOTE="Szatany, post: 4264002, member: 21178"] RACES 1. I really don't like how half-elven group diplomacy was covered - too insignificant bonus to be bothered to keep track of. Hence a replacement: [COLOR=Indigo][B]Group Diplomacy[/B][/color][B] [COLOR=Black]----[/COLOR] [SIZE=1][COLOR=Indigo]Half-Elf Racial Power[/COLOR][/SIZE][COLOR=Indigo][/color][/B][COLOR=Indigo][/COLOR] [I]With a quick whisper or two you suggest a correct course for a negotiation.[/I] [b]Daily Immediate Interrupt [COLOR=Black]----[/COLOR] Ranged[/B] 5 [B]Target:[/B] One ally [B]Effect:[/B] The ally gains a +5 power bonus to a Diplomacy checks made this turn. 2. Infernal Wrath, as written, sucks. Change to +Cha attack and +Cha damage. 3. Did I mention I have situational +1 bonuses? Guess what bloodhunt does :) [COLOR=red][B]Bloodhunt[/B][/color][B] [COLOR=Black]----[/COLOR] [SIZE=1][COLOR=red]Tiefling Racial Power[/COLOR][/SIZE][COLOR=red][/color][/B][COLOR=red][/COLOR] [I]Smell of fresh blood in the air invigorates you.[/I] [b]Encounter Immediate Reaction[/B] [B]Target:[/B] One creature [B]Effect:[/B] You make an attack of your choice (this includes using attack powers) against an enemy that just became bloodied. 4. Same thing with elven Group Awareness: [COLOR=Indigo][B]Group Awareness[/B][/color][B] [COLOR=Black]----[/COLOR] [SIZE=1][COLOR=Indigo]Elf Racial Power[/COLOR][/SIZE][COLOR=Indigo][/color][/B][COLOR=Indigo][/COLOR] [I]Using your sharp senses you point out a hidden threat.[/I] [b]Daily Free Action [COLOR=Black]----[/COLOR] Close Burst[/B] 5 [B]Targets:[/B] Each ally within burst [B]Effect:[/B] Allies gain a +5 power bonus to Perception checks until the beginning of your next turn. FEATS 5. I'm going to change a few multiclass feats, as with the example below. [B]OLD:[/B] Cleric feat grants training in Religion skill. [B]NEW:[/B] Cleric feat grants training in Religion skill. If you already have it, pick another skill from the cleric's class skill list. 6. Dodge Giants +4 bonus to AC and Reflex against large, huge, and gargantuan humanoids. 7. Group Insight Either it grants a power similar to my proposals above, or I'll just ban it. 8. Improved Fate of the Void (what a sucky name!, should be Destiny of the Void or something) The feat doubles bonuses granted by the ability (+2 per foe dropped) 9. Precise Hunter Increase the bonus to +2. 10. Nimble Blade Not sure, maybe "You can take a +2 bonus on attack roll, but after the attack you lose combat advantage until the beginning of your next turn."? [/QUOTE]
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