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General Tabletop Discussion
D&D Older Editions
Preliminary 4E tweaks
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<blockquote data-quote="hong" data-source="post: 4266230" data-attributes="member: 537"><p>Apparently, bull rush in 4E has the same problem as in 3E. It assumes the attacker automatically connects, so fast, dodgy types are easier to push around than big, bulky guys.</p><p></p><p>Proposed change:</p><p></p><p>When bull rushing, the defender can choose to either meet it head on, or attempt to avoid.</p><p></p><p>If the defender meets it head on, resolve the bull rush as per the book.</p><p></p><p>If the defender attempts to avoid, the bull rush is resolved as Str vs Ref. If the bull rush fails, the defender can shift to any adjacent square that is not occupied. The attacker ends up in the defender's previous space. If there are no unoccupied adjacent squares, the bull rush automatically succeeds.</p></blockquote><p></p>
[QUOTE="hong, post: 4266230, member: 537"] Apparently, bull rush in 4E has the same problem as in 3E. It assumes the attacker automatically connects, so fast, dodgy types are easier to push around than big, bulky guys. Proposed change: When bull rushing, the defender can choose to either meet it head on, or attempt to avoid. If the defender meets it head on, resolve the bull rush as per the book. If the defender attempts to avoid, the bull rush is resolved as Str vs Ref. If the bull rush fails, the defender can shift to any adjacent square that is not occupied. The attacker ends up in the defender's previous space. If there are no unoccupied adjacent squares, the bull rush automatically succeeds. [/QUOTE]
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