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*Dungeons & Dragons
Preparing Towns in a Sandbox
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<blockquote data-quote="LordEntrails" data-source="post: 8554706" data-attributes="member: 6804070"><p>Too much detail.</p><p>All I would do is; Name, Map, Notable.</p><p>Where the Notable is something like its a mining town, or it started as a wizard tower, or its the sight where a dragon was slayed, etc.</p><p></p><p>Then generate 3 taverns, 3 stores, 5 random NPCs and you can use those in whatever town you need them in. Odds are the party is only going to need 1 or 2 of any of those in a given town so you will have spares you can use in the next town and before the next session you can create replacement spares for whatever you need.</p><p></p><p>Don't build what you don't need. Build a few things that you may need, but allow their placement to vary. That will also help give the town flavor when you need it. i.e. They get to town #2 and they go to a tavern so now this town is the one that has the tavern run by the wizard and his unseen servants.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8554706, member: 6804070"] Too much detail. All I would do is; Name, Map, Notable. Where the Notable is something like its a mining town, or it started as a wizard tower, or its the sight where a dragon was slayed, etc. Then generate 3 taverns, 3 stores, 5 random NPCs and you can use those in whatever town you need them in. Odds are the party is only going to need 1 or 2 of any of those in a given town so you will have spares you can use in the next town and before the next session you can create replacement spares for whatever you need. Don't build what you don't need. Build a few things that you may need, but allow their placement to vary. That will also help give the town flavor when you need it. i.e. They get to town #2 and they go to a tavern so now this town is the one that has the tavern run by the wizard and his unseen servants. [/QUOTE]
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Preparing Towns in a Sandbox
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