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Prepping for Pathfinder: Council of Thieves (spoilers!)
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<blockquote data-quote="MerricB" data-source="post: 5862747" data-attributes="member: 3586"><p><strong>Prepping for Pathfinder: Miniatures, Monks and Missiles</strong></p><p></p><p>Our second Pathfinder session is scheduled for this weekend, two weeks after our first, our once-a-week schedule already disrupted by other events (in this case, the requirement of Greg to visit his grandmother with his new baby in tow).</p><p></p><p>I've already gathered the miniatures for the session, placing them in one of my many plastic containers for transport. This one has dividers in it, so I can place miniatures sorted by encounter - except, of course, there'll be a lot of miniatures used in more than one combat, so that doesn't work so well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>We didn't get as far as I expected last session due to character creation taking a full hour longer than my initial estimate. So, the structure of the next session will probably look like follows:</p><p></p><p>* Meeting the Rebels and planning the Rescue (role-playing)</p><p>* The Rescue (combat)</p><p>* Meeting the Leader (role-playing)</p><p>* Returning the Horses (role-playing)</p><p>* The Hellknight Stronghold (exploration/combat)</p><p></p><p>The group doesn't seem to be very RP inclined, so I expect the RP sections will be very brief.</p><p></p><p>It took me all of one session to realise that I don't really miss how 3E does low-level characters. A large part of this is compounded by the character selection on the part of the party. I can understand Lee, Michael and Tim making substandard characters, but Dave has actually played a fair bit of Pathfinder already... how is it that he ends up with the worst character of the lot, a halfling monk?</p><p></p><p>The only competent monk I saw in 3E was one made with the Vow of Poverty, which brought it up to a level of a standard PC. Monks are great survivors, but horrible contributors, especially when they have a 10 Strength and are small. It's part of the MAD of the class: they need good Strength, Wisdom and Dexterity. Yes, he has an AC of 20. But he can't hit anything, and does d4 damage.</p><p></p><p>Dexterity seems to be a theme of this party. The cleric has a really high Dex and uses a bow (he's an elf). Fair enough, except we were brought down to reality by the effects of PF cover and shooting into melee - an effective -8 to the attack roll. It's a shock to the 4E sensibilities of most of the group.</p><p></p><p>It should be noted that Lee has been playing in my AD&D campaign, so he's seen the even earlier version of firing into melee: which selects a *random* target from all those participating. Though he's been playing a cleric, and it doesn't come up so much for him.</p><p></p><p>One of the other features of 4E that isn't in 3E that I miss is the retraining rules; admittedly there is a version of the rule in place for the sorcerer (so Tim will be able to train out Sleep when he reaches 4th level), but I'm very likely to be using some variation of retraining rules with the group. It might well go further than that - especially with Dave's character, because the halfling monk may well turn out to be as I fear, a useless character. (It might surprise me as well, but I'm not betting on it).</p></blockquote><p></p>
[QUOTE="MerricB, post: 5862747, member: 3586"] [b]Prepping for Pathfinder: Miniatures, Monks and Missiles[/b] Our second Pathfinder session is scheduled for this weekend, two weeks after our first, our once-a-week schedule already disrupted by other events (in this case, the requirement of Greg to visit his grandmother with his new baby in tow). I've already gathered the miniatures for the session, placing them in one of my many plastic containers for transport. This one has dividers in it, so I can place miniatures sorted by encounter - except, of course, there'll be a lot of miniatures used in more than one combat, so that doesn't work so well. :) We didn't get as far as I expected last session due to character creation taking a full hour longer than my initial estimate. So, the structure of the next session will probably look like follows: * Meeting the Rebels and planning the Rescue (role-playing) * The Rescue (combat) * Meeting the Leader (role-playing) * Returning the Horses (role-playing) * The Hellknight Stronghold (exploration/combat) The group doesn't seem to be very RP inclined, so I expect the RP sections will be very brief. It took me all of one session to realise that I don't really miss how 3E does low-level characters. A large part of this is compounded by the character selection on the part of the party. I can understand Lee, Michael and Tim making substandard characters, but Dave has actually played a fair bit of Pathfinder already... how is it that he ends up with the worst character of the lot, a halfling monk? The only competent monk I saw in 3E was one made with the Vow of Poverty, which brought it up to a level of a standard PC. Monks are great survivors, but horrible contributors, especially when they have a 10 Strength and are small. It's part of the MAD of the class: they need good Strength, Wisdom and Dexterity. Yes, he has an AC of 20. But he can't hit anything, and does d4 damage. Dexterity seems to be a theme of this party. The cleric has a really high Dex and uses a bow (he's an elf). Fair enough, except we were brought down to reality by the effects of PF cover and shooting into melee - an effective -8 to the attack roll. It's a shock to the 4E sensibilities of most of the group. It should be noted that Lee has been playing in my AD&D campaign, so he's seen the even earlier version of firing into melee: which selects a *random* target from all those participating. Though he's been playing a cleric, and it doesn't come up so much for him. One of the other features of 4E that isn't in 3E that I miss is the retraining rules; admittedly there is a version of the rule in place for the sorcerer (so Tim will be able to train out Sleep when he reaches 4th level), but I'm very likely to be using some variation of retraining rules with the group. It might well go further than that - especially with Dave's character, because the halfling monk may well turn out to be as I fear, a useless character. (It might surprise me as well, but I'm not betting on it). [/QUOTE]
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