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<blockquote data-quote="Crothian" data-source="post: 5926998" data-attributes="member: 232"><p>What I'm constantly surprised at is how fast these adventures go. Even after filling the first half of our game session with other things we still got through most of book 2 in one night. We stated a little of it the previous week but I ended early to not go to far too fast and we spent the first large part of the session dealing with things for the Children of Westcrown. This past week we went through the play (reading through it and doing all the rules bits so it did take a little while) then did some things before the Mayor's party, did the party with added NPCs, explored the mansion and robbed it blind, and then got through the first five encounters of the Asmodean Knot. I stopped it a little early since the characters were only level 3 and should be well into level 4 at this point. </p><p></p><p>The Asmodean Knot just has some creative encounters that don't seem to fit. The rooms of insanities and the curing just seem silly in there. I think I might be better served to just rewrite the rest of the dungeon crawl and use themes and encounters that are a bit better thought out.</p></blockquote><p></p>
[QUOTE="Crothian, post: 5926998, member: 232"] What I'm constantly surprised at is how fast these adventures go. Even after filling the first half of our game session with other things we still got through most of book 2 in one night. We stated a little of it the previous week but I ended early to not go to far too fast and we spent the first large part of the session dealing with things for the Children of Westcrown. This past week we went through the play (reading through it and doing all the rules bits so it did take a little while) then did some things before the Mayor's party, did the party with added NPCs, explored the mansion and robbed it blind, and then got through the first five encounters of the Asmodean Knot. I stopped it a little early since the characters were only level 3 and should be well into level 4 at this point. The Asmodean Knot just has some creative encounters that don't seem to fit. The rooms of insanities and the curing just seem silly in there. I think I might be better served to just rewrite the rest of the dungeon crawl and use themes and encounters that are a bit better thought out. [/QUOTE]
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