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<blockquote data-quote="MerricB" data-source="post: 5977390" data-attributes="member: 3586"><p>It'd probably be better than what actually *is* in books 5 & 6.</p><p></p><p>From a recent blog entry I've written:</p><p></p><p>...the most disappointing thing came from a lot of the high-level threats the party had to face. In particular, the Council Captains; the elite 11th level NPCs that the BBEG had working for him. There are a *lot* of them in the final adventure, and it's worth pointing them out because it really shows the drawbacks of the 3E/PF system of NPC/Monster creation. Basically, PF says "if you follow all these steps, the final numbers will end up as a CR X encounter." Compared to 4E saying, "these are the numbers for a CR X encounter. Go and customise as you like."</p><p></p><p>And here's the thing: 3E got it wrong, and PF just continues the problem.</p><p></p><p>Here are the important stats for the Council Captain:</p><p></p><p>Human Rogue 8/Assassin 3 - CR 10</p><p>AC 19, hp 79, F+5, R+13, W+3</p><p>Melee: +11/+6 (1d6+3)</p><p>Ranged: +14/+9 (1d6+3)</p><p>SA: Sneak Attack +6d6 +6 bleed</p><p>Ft: Deadly Aim, Point Blank Shot, Precise Shot, Rapid Shot, Vital Strike</p><p></p><p>and here are the stats that the Pathfinder monster manual says should be about where a CR 10 monster should be:</p><p></p><p>AC 24, HP 130. Attack +18, Damage 33-45 per round, Ref +13, F+9, W+9</p><p></p><p>Notice quite a bit of a gap there? Yeah, there is. The Ranged attack is also a bit of a problem, as it's very, very likely in this series for there to be cover, making it 4 lower.</p><p></p><p>If you made up the stats of the Council Captain and then assigned a CR, the actual value you'd get based on the average stats would be about CR 6. No wonder the 12th level party had no problem with them.</p></blockquote><p></p>
[QUOTE="MerricB, post: 5977390, member: 3586"] It'd probably be better than what actually *is* in books 5 & 6. From a recent blog entry I've written: ...the most disappointing thing came from a lot of the high-level threats the party had to face. In particular, the Council Captains; the elite 11th level NPCs that the BBEG had working for him. There are a *lot* of them in the final adventure, and it's worth pointing them out because it really shows the drawbacks of the 3E/PF system of NPC/Monster creation. Basically, PF says "if you follow all these steps, the final numbers will end up as a CR X encounter." Compared to 4E saying, "these are the numbers for a CR X encounter. Go and customise as you like." And here's the thing: 3E got it wrong, and PF just continues the problem. Here are the important stats for the Council Captain: Human Rogue 8/Assassin 3 - CR 10 AC 19, hp 79, F+5, R+13, W+3 Melee: +11/+6 (1d6+3) Ranged: +14/+9 (1d6+3) SA: Sneak Attack +6d6 +6 bleed Ft: Deadly Aim, Point Blank Shot, Precise Shot, Rapid Shot, Vital Strike and here are the stats that the Pathfinder monster manual says should be about where a CR 10 monster should be: AC 24, HP 130. Attack +18, Damage 33-45 per round, Ref +13, F+9, W+9 Notice quite a bit of a gap there? Yeah, there is. The Ranged attack is also a bit of a problem, as it's very, very likely in this series for there to be cover, making it 4 lower. If you made up the stats of the Council Captain and then assigned a CR, the actual value you'd get based on the average stats would be about CR 6. No wonder the 12th level party had no problem with them. [/QUOTE]
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