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<blockquote data-quote="Crothian" data-source="post: 6009707" data-attributes="member: 232"><p>We are going to finish this in two session (tonight and next week). I'm going to have Ecarrdian approach the Knights of Dawn (our name for the Children of Westcrown) and blatantly tell them a version of his plan. He's going to tell them he is raising an army but it is to defend the city from a devil invasion; an invasion in response to the PCs killing the Pit Fiend. This way he is setting himself up to be the hero by cleaning up the clumsy mistakes of the PCs and it might just be believable enough for the players to think they screwed up somehow because in all honestly it's a familiar feeling for my players. </p><p></p><p>We are going to deal with some of the modular encounters like the undead Bastards of Erebus and the Vampire Thesing. We might deal with the Hell Knights but I'm not sure the PCs are care if they survive or not. They might deal with Chammady but I think I'll need to remind them of what they know about her. And then the final confrontation with the devils invading and Ecarrdian's plan for ultimate power coming to realization. </p><p></p><p>Assuming we get through all of that there is going to be a five year or so downtime narrated by the players. They can give their characters happy ending if they chose or not. But after that time we are going to get the band back together or part of it as not all the characters may be doing this and seek a way to destroy Morrowfall by taking it back to the city of its creation which coincidentally is also the climactic end of the Serpent's Skull AP. Basically, I'm going to take 10th level characters on the Serpent's Skull AP.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6009707, member: 232"] We are going to finish this in two session (tonight and next week). I'm going to have Ecarrdian approach the Knights of Dawn (our name for the Children of Westcrown) and blatantly tell them a version of his plan. He's going to tell them he is raising an army but it is to defend the city from a devil invasion; an invasion in response to the PCs killing the Pit Fiend. This way he is setting himself up to be the hero by cleaning up the clumsy mistakes of the PCs and it might just be believable enough for the players to think they screwed up somehow because in all honestly it's a familiar feeling for my players. We are going to deal with some of the modular encounters like the undead Bastards of Erebus and the Vampire Thesing. We might deal with the Hell Knights but I'm not sure the PCs are care if they survive or not. They might deal with Chammady but I think I'll need to remind them of what they know about her. And then the final confrontation with the devils invading and Ecarrdian's plan for ultimate power coming to realization. Assuming we get through all of that there is going to be a five year or so downtime narrated by the players. They can give their characters happy ending if they chose or not. But after that time we are going to get the band back together or part of it as not all the characters may be doing this and seek a way to destroy Morrowfall by taking it back to the city of its creation which coincidentally is also the climactic end of the Serpent's Skull AP. Basically, I'm going to take 10th level characters on the Serpent's Skull AP. [/QUOTE]
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